Vileplume is a Grass/Poison-type Pokemon (Pokedex #45) available in Pokemon Champions. It has a Base Stat Total of 490, with its highest stat being Special Attack at 110. Its possible abilities are Chlorophyll, Effect Spore. This page shows Vileplume's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures
Most-used Pokémon on Champions Hub whose typing hits Vileplume super-effectively (Fire, Flying, Psychic, Ice).
Usage rates across 3 public team slots
Acid Spray 100% chance to lower the target's Sp. Def by 2. | Poison | Spc | 40 | 100% | 20 | 0 |
After You The target makes its move right after the user. | Normal | Sta | — | — | 15 | 0 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Bullet Seed Hits 2-5 times in one turn. | Grass | Phy | 25 | 100% | 30 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Corrosive Gas Removes adjacent Pokemon's held items. | Poison | Sta | — | 100% | 40 | 0 |
Dazzling Gleam No additional effect. Hits adjacent foes. | Fairy | Spc | 80 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Flail More power the less HP the user has left. | Normal | Phy | — | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Giga Drain User recovers 50% of the damage dealt. | Grass | Spc | 75 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Grassy Glide User on Grassy Terrain: +1 priority. | Grass | Phy | 55 | 100% | 20 | 0 |
Grassy Terrain 5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Sta | — | — | 10 | 0 |
Growth Raises user's Attack and Sp. Atk by 1; 2 in Sun. | Grass | Sta | — | — | 20 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ingrain Traps/grounds user; heals 1/16 max HP per turn. | Grass | Sta | — | — | 20 | 0 |
Leaf Storm Lowers the user's Sp. Atk by 2. | Grass | Spc | 130 | 90% | 5 | 0 |
Leech Seed 1/8 of target's HP is restored to user every turn. | Grass | Sta | — | 90% | 10 | 0 |
Moonblast 10% chance to lower the target's Sp. Atk by 1. | Fairy | Spc | 95 | 100% | 15 | 0 |
Moonlight Heals the user by a weather-dependent amount. | Fairy | Sta | — | — | 5 | 0 |
Petal Blizzard No additional effect. Hits adjacent Pokemon. | Grass | Phy | 90 | 100% | 15 | 0 |
Petal Dance Lasts 2-3 turns. Confuses the user afterwards. | Grass | Spc | 120 | 100% | 10 | 0 |
Poison Powder Poisons the target. | Poison | Sta | — | 75% | 35 | 0 |
Pollen Puff If the target is an ally, heals 50% of its max HP. | Bug | Spc | 90 | 100% | 15 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Seed Bomb No additional effect. | Grass | Phy | 80 | 100% | 15 | 0 |
Sleep Powder Causes the target to fall asleep. | Grass | Sta | — | 75% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Sludge Bomb 30% chance to poison the target. | Poison | Spc | 90 | 100% | 10 | 0 |
Sludge Wave 10% chance to poison adjacent Pokemon. | Poison | Spc | 95 | 100% | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Solar Blade Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Phy | 125 | 100% | 10 | 0 |
Strength Sap User heals HP=target's Atk stat. Lowers Atk by 1. | Grass | Sta | — | 100% | 10 | 0 |
Stun Spore Paralyzes the target. | Grass | Sta | — | 75% | 30 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Sweet Scent Lowers the foe(s) evasiveness by 2. | Normal | Sta | — | 100% | 20 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Synthesis Heals the user by a weather-dependent amount. | Grass | Sta | — | — | 5 | 0 |
Teeter Dance Confuses adjacent Pokemon. | Normal | Sta | — | 100% | 20 | 0 |
Tickle Lowers the target's Attack and Defense by 1. | Normal | Sta | — | 100% | 20 | 0 |
Toxic Badly poisons the target. Poison types can't miss. | Poison | Sta | — | 90% | 10 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Venoshock Power doubles if the target is poisoned. | Poison | Spc | 65 | 100% | 10 | 0 |
Weather Ball Power doubles and type varies in each weather. | Normal | Spc | 50 | 100% | 10 | 0 |