Toxicroak is a Poison/Fighting-type Pokemon (Pokedex #454) available in Pokemon Champions. It has a Base Stat Total of 490, with its highest stat being Attack at 106. Its possible abilities are Anticipation, Dry Skin, Poison Touch. This page shows Toxicroak's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building ยท type matchups ยท EVs & natures
Most-used Pokรฉmon on Champions Hub whose typing hits Toxicroak super-effectively (Psychic, Flying, Ground).
Acid Spray 100% chance to lower the target's Sp. Def by 2. | Poison | Spc | 40 | 100% | 20 | 0 |
Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | โ | 20 | 0 |
Assurance Power doubles if target was damaged this turn. | Dark | Phy | 60 | 100% | 10 | 0 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | โ | โ | 40 | 0 |
Belch Fails unless the user has eaten a Berry. | Poison | Spc | 120 | 90% | 10 | 0 |
Bounce Bounces turn 1. Hits turn 2. 30% paralyze. | Flying | Phy | 85 | 85% | 5 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Bulk Up Raises the user's Attack and Defense by 1. | Fighting | Sta | โ | โ | 20 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Bullet Punch Usually goes first. | Steel | Phy | 40 | 100% | 30 | +1 |
Chilling Water 100% chance to lower the target's Attack by 1. | Water | Spc | 50 | 100% | 20 | 0 |
Close Combat Lowers the user's Defense and Sp. Def by 1. | Fighting | Phy | 120 | 100% | 5 | 0 |
Coaching Raises an ally's Attack and Defense by 1. | Fighting | Sta | โ | โ | 10 | 0 |
Corrosive Gas Removes adjacent Pokemon's held items. | Poison | Sta | โ | 100% | 40 | 0 |
Counter If hit by physical attack, returns double damage. | Fighting | Phy | โ | 100% | 20 | -5 |
Cross Chop High critical hit ratio. | Fighting | Phy | 100 | 80% | 5 | 0 |
Cross Poison High critical hit ratio. 10% chance to poison. | Poison | Phy | 70 | 100% | 20 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Drain Punch User recovers 50% of the damage dealt. | Fighting | Phy | 75 | 100% | 10 | 0 |
Dynamic Punch 100% chance to confuse the target. | Fighting | Phy | 100 | 50% | 5 | 0 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Encore Target repeats its last move for its next 3 turns. | Normal | Sta | โ | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | โ | โ | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Out Hits first. First turn out only. 100% flinch chance. | Normal | Phy | 40 | 100% | 10 | +3 |
Feint Nullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phy | 30 | 100% | 10 | +2 |
Flatter Raises the target's Sp. Atk by 1 and confuses it. | Dark | Sta | โ | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | โ | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Focus Punch Fails if the user takes damage before it hits. | Fighting | Phy | 150 | 100% | 20 | -3 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Gunk Shot 30% chance to poison the target. | Poison | Phy | 120 | 80% | 5 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | โ | โ | 20 | +5 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Lash Out 2x power if the user had a stat lowered this turn. | Dark | Phy | 75 | 100% | 5 | 0 |
Low Kick More power the heavier the target. | Fighting | Phy | โ | 100% | 20 | 0 |
Low Sweep 100% chance to lower the target's Speed by 1. | Fighting | Phy | 65 | 100% | 20 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Mud Shot 100% chance to lower the target's Speed by 1. | Ground | Spc | 55 | 95% | 15 | 0 |
Mud-Slap 100% chance to lower the target's accuracy by 1. | Ground | Spc | 20 | 100% | 10 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | โ | โ | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Poison Jab 30% chance to poison the target. | Poison | Phy | 80 | 100% | 20 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | โ | โ | 5 | +4 |
Quick Guard Protects allies from priority attacks this turn. | Fighting | Sta | โ | โ | 15 | +3 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | โ | โ | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | โ | โ | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | โ | 100% | 15 | 0 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | โ | 100% | 10 | 0 |
Screech Lowers the target's Defense by 2. | Normal | Sta | โ | 85% | 40 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Claw High critical hit ratio. | Ghost | Phy | 70 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | โ | โ | 10 | 0 |
Sludge Bomb 30% chance to poison the target. | Poison | Spc | 90 | 100% | 10 | 0 |
Sludge Wave 10% chance to poison adjacent Pokemon. | Poison | Spc | 95 | 100% | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Spite Lowers the PP of the target's last move by 4. | Ghost | Sta | โ | 100% | 10 | 0 |
Stone Edge High critical hit ratio. | Rock | Phy | 100 | 80% | 5 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | โ | โ | 10 | 0 |
Sucker Punch Usually goes first. Fails if target is not attacking. | Dark | Phy | 70 | 100% | 5 | +1 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | โ | โ | 5 | 0 |
Super Fang Does damage equal to 1/2 target's current HP. | Normal | Phy | โ | 90% | 10 | 0 |
Swagger Raises the target's Attack by 2 and confuses it. | Normal | Sta | โ | 85% | 15 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | โ | โ | 20 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | โ | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Throat Chop For 2 turns, the target cannot use sound moves. | Dark | Phy | 80 | 100% | 15 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Toxic Badly poisons the target. Poison types can't miss. | Poison | Sta | โ | 90% | 10 | 0 |
Upper Hand 100% flinch. Fails unless target using priority. | Fighting | Phy | 65 | 100% | 15 | +3 |
Vacuum Wave Usually goes first. | Fighting | Spc | 40 | 100% | 30 | +1 |
Venoshock Power doubles if the target is poisoned. | Poison | Spc | 65 | 100% | 10 | 0 |
X-Scissor No additional effect. | Bug | Phy | 80 | 100% | 15 | 0 |