Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | — | — | 15 | +2 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Burning Jealousy 100% burns a target that had a stat rise this turn. | Fire | Spc | 70 | 100% | 5 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Confuse Ray Confuses the target. | Ghost | Sta | — | 100% | 10 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Destiny Bond If an opponent knocks out the user, it also faints. | Ghost | Sta | — | — | 5 | 0 |
Disable For 4 turns, disables the target's last move used. | Normal | Sta | — | 100% | 20 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hex Power doubles if the target has a status ailment. | Ghost | Spc | 65 | 100% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hypnosis Causes the target to fall asleep. | Psychic | Sta | — | 60% | 20 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Lash Out 2x power if the user had a stat lowered this turn. | Dark | Phy | 75 | 100% | 5 | 0 |
Memento Lowers target's Attack, Sp. Atk by 2. User faints. | Dark | Sta | — | 100% | 10 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | — | 100% | 15 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | — | — | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Phantom Force Disappears turn 1. Hits turn 2. Breaks protection. | Ghost | Phy | 90 | 100% | 10 | 0 |
Poltergeist Fails if the target has no held item. | Ghost | Phy | 110 | 90% | 5 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Sneak Usually goes first. | Ghost | Phy | 40 | 100% | 30 | +1 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snarl 100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spc | 55 | 95% | 15 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Spite Lowers the PP of the target's last move by 4. | Ghost | Sta | — | 100% | 10 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sucker Punch Usually goes first. Fails if target is not attacking. | Dark | Phy | 70 | 100% | 5 | +1 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | — | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Toxic Badly poisons the target. Poison types can't miss. | Poison | Sta | — | 90% | 10 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Will-O-Wisp Burns the target. | Fire | Sta | — | 85% | 15 | 0 |
Wonder Room For 5 turns, all Defense and Sp. Def stats switch. | Psychic | Sta | — | — | 10 | 0 |