Spiritomb is a Ghost/Dark-type Pokemon (Pokedex #442) available in Pokemon Champions. It has a Base Stat Total of 485, with its highest stat being Defense at 108. Its possible abilities are Pressure, Infiltrator. This page shows Spiritomb's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building ยท type matchups ยท EVs & natures
Most-used Pokรฉmon on Champions Hub whose typing hits Spiritomb super-effectively (Fairy).
Usage rates across 1 public team slot
Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | โ | โ | 15 | +2 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Burning Jealousy 100% burns a target that had a stat rise this turn. | Fire | Spc | 70 | 100% | 5 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | โ | โ | 20 | 0 |
Confuse Ray Confuses the target. | Ghost | Sta | โ | 100% | 10 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | โ | โ | 10 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Destiny Bond If an opponent knocks out the user, it also faints. | Ghost | Sta | โ | โ | 5 | 0 |
Disable For 4 turns, disables the target's last move used. | Normal | Sta | โ | 100% | 20 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | โ | โ | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | โ | โ | 20 | +5 |
Hex Power doubles if the target has a status ailment. | Ghost | Spc | 65 | 100% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hypnosis Causes the target to fall asleep. | Psychic | Sta | โ | 60% | 20 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | โ | โ | 10 | 0 |
Lash Out 2x power if the user had a stat lowered this turn. | Dark | Phy | 75 | 100% | 5 | 0 |
Memento Lowers target's Attack, Sp. Atk by 2. User faints. | Dark | Sta | โ | 100% | 10 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | โ | โ | 20 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | โ | 100% | 15 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | โ | โ | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Phantom Force Disappears turn 1. Hits turn 2. Breaks protection. | Ghost | Phy | 90 | 100% | 10 | 0 |
Poltergeist Fails if the target has no held item. | Ghost | Phy | 110 | 90% | 5 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | โ | โ | 5 | +4 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | โ | โ | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | โ | โ | 5 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | โ | 100% | 10 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Sneak Usually goes first. | Ghost | Phy | 40 | 100% | 30 | +1 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | โ | โ | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | โ | โ | 10 | 0 |
Snarl 100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spc | 55 | 95% | 15 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Spite Lowers the PP of the target's last move by 4. | Ghost | Sta | โ | 100% | 10 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | โ | โ | 10 | 0 |
Sucker Punch Usually goes first. Fails if target is not attacking. | Dark | Phy | 70 | 100% | 5 | +1 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | โ | โ | 5 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | โ | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Toxic Badly poisons the target. Poison types can't miss. | Poison | Sta | โ | 90% | 10 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | โ | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | โ | โ | 5 | -7 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Will-O-Wisp Burns the target. | Fire | Sta | โ | 85% | 15 | 0 |
Wonder Room For 5 turns, all Defense and Sp. Def stats switch. | Psychic | Sta | โ | โ | 10 | 0 |