Scovillain is a Grass/Fire-type Pokemon (Pokedex #952) available in Pokemon Champions. It has a Base Stat Total of 486, with its highest stat being Attack at 108. Its possible abilities are Chlorophyll, Insomnia, Moody. Scovillain can Mega Evolve into Mega Scovillain in Pokemon Champions. This page shows Scovillain's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures · mega evolutions
Most-used Pokémon on Champions Hub whose typing hits Scovillain super-effectively (Flying, Rock, Poison).
Usage rates across 23 public team slots
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Bullet Seed Hits 2-5 times in one turn. | Grass | Phy | 25 | 100% | 30 | 0 |
Burning Jealousy 100% burns a target that had a stat rise this turn. | Fire | Spc | 70 | 100% | 5 | 0 |
Crunch 20% chance to lower the target's Defense by 1. | Dark | Phy | 80 | 100% | 15 | 0 |
Double Hit Hits 2 times in one turn. | Normal | Phy | 35 | 90% | 10 | 0 |
Endeavor Lowers the target's HP to the user's HP. | Normal | Phy | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fire Blast 10% chance to burn the target. | Fire | Spc | 110 | 85% | 5 | 0 |
Fire Fang 10% chance to burn. 10% chance to flinch. | Fire | Phy | 65 | 95% | 15 | 0 |
Fire Spin Traps and damages the target for 4-5 turns. | Fire | Spc | 35 | 85% | 15 | 0 |
Flamethrower 10% chance to burn the target. | Fire | Spc | 90 | 100% | 15 | 0 |
Flare Blitz Has 33% recoil. 10% chance to burn. Thaws user. | Fire | Phy | 120 | 100% | 15 | 0 |
Giga Drain User recovers 50% of the damage dealt. | Grass | Spc | 75 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Grassy Glide User on Grassy Terrain: +1 priority. | Grass | Phy | 55 | 100% | 20 | 0 |
Grassy Terrain 5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Sta | — | — | 10 | 0 |
Growth Raises user's Attack and Sp. Atk by 1; 2 in Sun. | Grass | Sta | — | — | 20 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ingrain Traps/grounds user; heals 1/16 max HP per turn. | Grass | Sta | — | — | 20 | 0 |
Lash Out 2x power if the user had a stat lowered this turn. | Dark | Phy | 75 | 100% | 5 | 0 |
Leaf Storm Lowers the user's Sp. Atk by 2. | Grass | Spc | 130 | 90% | 5 | 0 |
Leech Seed 1/8 of target's HP is restored to user every turn. | Grass | Sta | — | 90% | 10 | 0 |
Overheat Lowers the user's Sp. Atk by 2. | Fire | Spc | 130 | 90% | 5 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Rage Powder The foes' moves target the user on the turn used. | Bug | Sta | — | — | 20 | +2 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Sandstorm For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | Rock | Sta | — | — | 5 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Seed Bomb No additional effect. | Grass | Phy | 80 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Spicy Extract Raises target's Atk by 2 and lowers its Def by 2. | Grass | Sta | — | — | 15 | 0 |
Stomping Tantrum Power doubles if the user's last move failed. | Ground | Phy | 75 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Super Fang Does damage equal to 1/2 target's current HP. | Normal | Phy | — | 90% | 10 | 0 |
Swagger Raises the target's Attack by 2 and confuses it. | Normal | Sta | — | 85% | 15 | 0 |
Temper Flare Power doubles if the user's last move failed. | Fire | Phy | 75 | 100% | 10 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder Fang 10% chance to paralyze. 10% chance to flinch. | Electric | Phy | 65 | 95% | 15 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Will-O-Wisp Burns the target. | Fire | Sta | — | 85% | 15 | 0 |
Worry Seed The target's Ability becomes Insomnia. | Grass | Sta | — | 100% | 10 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |