Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Alluring Voice 100% confuse target that had a stat rise this turn. | Fairy | Spc | 80 | 100% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Charge +1 SpD, user's next Electric move 2x power. | Electric | Sta | — | — | 20 | 0 |
Charge Beam 70% chance to raise the user's Sp. Atk by 1. | Electric | Spc | 50 | 90% | 10 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Discharge 30% chance to paralyze adjacent Pokemon. | Electric | Spc | 80 | 100% | 15 | 0 |
Double Team Raises the user's evasiveness by 1. | Normal | Sta | — | — | 15 | 0 |
Draining Kiss User recovers 75% of the damage dealt. | Fairy | Spc | 50 | 100% | 10 | 0 |
Eerie Impulse Lowers the target's Sp. Atk by 2. | Electric | Sta | — | 100% | 15 | 0 |
Electric Terrain 5 turns. Grounded: +Electric power, can't sleep. | Electric | Sta | — | — | 10 | 0 |
Electro Ball More power the faster the user is than the target. | Electric | Spc | — | 100% | 10 | 0 |
Electroweb 100% chance to lower the foe(s) Speed by 1. | Electric | Spc | 55 | 95% | 15 | 0 |
Encore Target repeats its last move for its next 3 turns. | Normal | Sta | — | 100% | 5 | 0 |
Endeavor Lowers the target's HP to the user's HP. | Normal | Phy | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Out Hits first. First turn out only. 100% flinch chance. | Normal | Phy | 40 | 100% | 10 | +3 |
Fake Tears Lowers the target's Sp. Def by 2. | Dark | Sta | — | 100% | 20 | 0 |
Feint Nullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phy | 30 | 100% | 10 | +2 |
Flail More power the less HP the user has left. | Normal | Phy | — | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Punch Fails if the user takes damage before it hits. | Fighting | Phy | 150 | 100% | 20 | -3 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Iron Tail 30% chance to lower the target's Defense by 1. | Steel | Phy | 100 | 75% | 15 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Nuzzle 100% chance to paralyze the target. | Electric | Phy | 20 | 100% | 20 | 0 |
Play Rough 10% chance to lower the target's Attack by 1. | Fairy | Phy | 90 | 90% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Quick Attack Usually goes first. | Normal | Phy | 40 | 100% | 30 | +1 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | — | 100% | 15 | 0 |
Rising Voltage 2x power if target is grounded in Electric Terrain. | Electric | Spc | 70 | 100% | 20 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Surf Hits adjacent Pokemon. Double damage on Dive. | Water | Spc | 90 | 100% | 15 | 0 |
Sweet Kiss Causes the target to become confused. | Fairy | Sta | — | 75% | 10 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder 30% chance to paralyze. Can't miss in rain. | Electric | Spc | 110 | 70% | 10 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Tickle Lowers the target's Attack and Defense by 1. | Normal | Sta | — | 100% | 20 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Upper Hand 100% flinch. Fails unless target using priority. | Fighting | Phy | 65 | 100% | 15 | +3 |
Volt Switch User switches out after damaging the target. | Electric | Spc | 70 | 100% | 20 | 0 |
Volt Tackle Has 33% recoil. 10% chance to paralyze target. | Electric | Phy | 120 | 100% | 15 | 0 |
Wild Charge Has 1/4 recoil. | Electric | Phy | 90 | 100% | 15 | 0 |
Wish Next turn, 50% of the user's max HP is restored. | Normal | Sta | — | — | 10 | 0 |
Zap Cannon 100% chance to paralyze the target. | Electric | Spc | 120 | 50% | 5 | 0 |