Mr. Rime is a Ice/Psychic-type Pokemon (Pokedex #866) available in Pokemon Champions. It has a Base Stat Total of 520, with its highest stat being Special Attack at 110. Its possible abilities are Ice Body, Screen Cleaner, Tangled Feet. This page shows Mr. Rime's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building ยท type matchups ยท EVs & natures
Most-used Pokรฉmon on Champions Hub whose typing hits Mr. Rime super-effectively (Fire, Rock, Bug, Dark, Ghost, Steel).
After You The target makes its move right after the user. | Normal | Sta | โ | โ | 15 | 0 |
Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | โ | โ | 15 | +2 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | โ | 100% | 15 | 0 |
Avalanche Power doubles if user is damaged by the target. | Ice | Phy | 60 | 100% | 10 | -4 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | โ | โ | 40 | 0 |
Blizzard 10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spc | 110 | 70% | 5 | 0 |
Block Prevents the target from switching out. | Normal | Sta | โ | โ | 5 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | โ | โ | 20 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | โ | 100% | 20 | 0 |
Chilling Water 100% chance to lower the target's Attack by 1. | Water | Spc | 50 | 100% | 20 | 0 |
Confuse Ray Confuses the target. | Ghost | Sta | โ | 100% | 10 | 0 |
Copycat Uses the last move used in the battle. | Normal | Sta | โ | โ | 20 | 0 |
Dazzling Gleam No additional effect. Hits adjacent foes. | Fairy | Spc | 80 | 100% | 10 | 0 |
Drain Punch User recovers 50% of the damage dealt. | Fighting | Phy | 75 | 100% | 10 | 0 |
Encore Target repeats its last move for its next 3 turns. | Normal | Sta | โ | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | โ | โ | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Out Hits first. First turn out only. 100% flinch chance. | Normal | Phy | 40 | 100% | 10 | +3 |
Fake Tears Lowers the target's Sp. Def by 2. | Dark | Sta | โ | 100% | 20 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | โ | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Freeze-Dry Super effective on Water. | Ice | Spc | 70 | 100% | 20 | 0 |
Frost Breath Always results in a critical hit. | Ice | Spc | 60 | 90% | 10 | 0 |
Future Sight Hits two turns after being used. | Psychic | Spc | 120 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | โ | 100% | 20 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | โ | โ | 10 | 0 |
Haze Eliminates all stat changes. | Ice | Sta | โ | โ | 30 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | โ | โ | 20 | +5 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hypnosis Causes the target to fall asleep. | Psychic | Sta | โ | 60% | 20 | 0 |
Ice Beam 10% chance to freeze the target. | Ice | Spc | 90 | 100% | 10 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Ice Shard Usually goes first. | Ice | Phy | 40 | 100% | 30 | +1 |
Ice Spinner Ends the effects of terrain. | Ice | Phy | 80 | 100% | 15 | 0 |
Icicle Spear Hits 2-5 times in one turn. | Ice | Phy | 25 | 100% | 30 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | โ | โ | 15 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | โ | โ | 30 | 0 |
Magic Room For 5 turns, all held items have no effect. | Psychic | Sta | โ | โ | 10 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Mirror Coat If hit by special attack, returns double damage. | Psychic | Spc | โ | 100% | 20 | -5 |
Misty Terrain 5 turns. Can't status,-Dragon power vs grounded. | Fairy | Sta | โ | โ | 10 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | โ | โ | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Power Split Averages Attack and Sp. Atk stats with target. | Psychic | Sta | โ | โ | 10 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | โ | โ | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | โ | โ | 5 | +4 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Terrain 5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Sta | โ | โ | 10 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | โ | โ | 5 | 0 |
Rapid Spin Free user from hazards/bind/Leech Seed; +1 Spe. | Normal | Phy | 50 | 100% | 40 | 0 |
Recycle Restores the item the user last used. | Normal | Sta | โ | โ | 10 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | โ | โ | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | โ | โ | 5 | 0 |
Role Play User replaces its Ability with the target's. | Psychic | Sta | โ | โ | 10 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Safeguard For 5 turns, protects user's party from status. | Normal | Sta | โ | โ | 25 | 0 |
Screech Lowers the target's Defense by 2. | Normal | Sta | โ | 85% | 40 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Sheer Cold OHKOs non-Ice targets. Fails if user's lower level. | Ice | Spc | โ | 30% | 5 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | โ | โ | 10 | 0 |
Slack Off Heals the user by 50% of its max HP. | Normal | Sta | โ | โ | 5 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | โ | โ | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Snowscape For 5 turns, snow falls. Ice: 1.5x Def. | Ice | Sta | โ | โ | 5 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Stomping Tantrum Power doubles if the user's last move failed. | Ground | Phy | 75 | 100% | 10 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | โ | โ | 10 | 0 |
Sucker Punch Usually goes first. Fails if target is not attacking. | Dark | Phy | 70 | 100% | 5 | +1 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | โ | โ | 5 | 0 |
Swagger Raises the target's Attack by 2 and confuses it. | Normal | Sta | โ | 85% | 15 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | โ | 100% | 20 | 0 |
Teeter Dance Confuses adjacent Pokemon. | Normal | Sta | โ | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder 30% chance to paralyze. Can't miss in rain. | Electric | Spc | 110 | 70% | 10 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | โ | 90% | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Tickle Lowers the target's Attack and Defense by 1. | Normal | Sta | โ | 100% | 20 | 0 |
Torment Target can't select the same move twice in a row. | Dark | Sta | โ | 100% | 15 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | โ | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | โ | โ | 5 | -7 |
Triple Axel Hits 3 times. Each hit can miss, but power rises. | Ice | Phy | 20 | 90% | 10 | 0 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Wonder Room For 5 turns, all Defense and Sp. Def stats switch. | Psychic | Sta | โ | โ | 10 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |