Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Assurance Power doubles if target was damaged this turn. | Dark | Phy | 60 | 100% | 10 | 0 |
Aura Wheel Morpeko: Electric; Hangry: Dark; 100% +1 Spe. | Electric | Phy | 110 | 100% | 10 | 0 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | — | — | 40 | 0 |
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Bullet Seed Hits 2-5 times in one turn. | Grass | Phy | 25 | 100% | 30 | 0 |
Charge +1 SpD, user's next Electric move 2x power. | Electric | Sta | — | — | 20 | 0 |
Charge Beam 70% chance to raise the user's Sp. Atk by 1. | Electric | Spc | 50 | 90% | 10 | 0 |
Crunch 20% chance to lower the target's Defense by 1. | Dark | Phy | 80 | 100% | 15 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Eerie Impulse Lowers the target's Sp. Atk by 2. | Electric | Sta | — | 100% | 15 | 0 |
Electric Terrain 5 turns. Grounded: +Electric power, can't sleep. | Electric | Sta | — | — | 10 | 0 |
Electro Ball More power the faster the user is than the target. | Electric | Spc | — | 100% | 10 | 0 |
Electroweb 100% chance to lower the foe(s) Speed by 1. | Electric | Spc | 55 | 95% | 15 | 0 |
Endeavor Lowers the target's HP to the user's HP. | Normal | Phy | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Out Hits first. First turn out only. 100% flinch chance. | Normal | Phy | 40 | 100% | 10 | +3 |
Fake Tears Lowers the target's Sp. Def by 2. | Dark | Sta | — | 100% | 20 | 0 |
Fire Fang 10% chance to burn. 10% chance to flinch. | Fire | Phy | 65 | 95% | 15 | 0 |
Flatter Raises the target's Sp. Atk by 1 and confuses it. | Dark | Sta | — | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Ice Fang 10% chance to freeze. 10% chance to flinch. | Ice | Phy | 65 | 95% | 15 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Lash Out 2x power if the user had a stat lowered this turn. | Dark | Phy | 75 | 100% | 5 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Outrage Lasts 2-3 turns. Confuses the user afterwards. | Dragon | Phy | 120 | 100% | 10 | 0 |
Parting Shot Lowers target's Atk, Sp. Atk by 1. User switches. | Dark | Sta | — | 100% | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Power Trip + 20 power for each of the user's stat boosts. | Dark | Phy | 20 | 100% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psychic Fangs Destroys screens, unless the target is immune. | Psychic | Phy | 85 | 100% | 10 | 0 |
Quash Forces the target to move last this turn. | Dark | Sta | — | 100% | 15 | 0 |
Quick Attack Usually goes first. | Normal | Phy | 40 | 100% | 30 | +1 |
Rapid Spin Free user from hazards/bind/Leech Seed; +1 Spe. | Normal | Phy | 50 | 100% | 40 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | — | 100% | 15 | 0 |
Rising Voltage 2x power if target is grounded in Electric Terrain. | Electric | Spc | 70 | 100% | 20 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Seed Bomb No additional effect. | Grass | Phy | 80 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snarl 100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spc | 55 | 95% | 15 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Spite Lowers the PP of the target's last move by 4. | Ghost | Sta | — | 100% | 10 | 0 |
Stomping Tantrum Power doubles if the user's last move failed. | Ground | Phy | 75 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Super Fang Does damage equal to 1/2 target's current HP. | Normal | Phy | — | 90% | 10 | 0 |
Swagger Raises the target's Attack by 2 and confuses it. | Normal | Sta | — | 85% | 15 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | — | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thrash Lasts 2-3 turns. Confuses the user afterwards. | Normal | Phy | 120 | 100% | 10 | 0 |
Thunder 30% chance to paralyze. Can't miss in rain. | Electric | Spc | 110 | 70% | 10 | 0 |
Thunder Fang 10% chance to paralyze. 10% chance to flinch. | Electric | Phy | 65 | 95% | 15 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Tickle Lowers the target's Attack and Defense by 1. | Normal | Sta | — | 100% | 20 | 0 |
Torment Target can't select the same move twice in a row. | Dark | Sta | — | 100% | 15 | 0 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Volt Switch User switches out after damaging the target. | Electric | Spc | 70 | 100% | 20 | 0 |
Wild Charge Has 1/4 recoil. | Electric | Phy | 90 | 100% | 15 | 0 |