Acupressure Raises a random stat of the user or an ally by 2. | Normal | Sta | — | — | 30 | 0 |
Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | — | 20 | 0 |
Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Aura Sphere This move does not check accuracy. | Fighting | Spc | 80 | — | 20 | 0 |
Axe Kick 30% confusion. User loses 50% max HP if miss. | Fighting | Phy | 120 | 90% | 10 | 0 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | — | — | 40 | 0 |
Blaze Kick High critical hit ratio. 10% chance to burn. | Fire | Phy | 85 | 90% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Bulk Up Raises the user's Attack and Defense by 1. | Fighting | Sta | — | — | 20 | 0 |
Bullet Punch Usually goes first. | Steel | Phy | 40 | 100% | 30 | +1 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Close Combat Lowers the user's Defense and Sp. Def by 1. | Fighting | Phy | 120 | 100% | 5 | 0 |
Coaching Raises an ally's Attack and Defense by 1. | Fighting | Sta | — | — | 10 | 0 |
Counter If hit by physical attack, returns double damage. | Fighting | Phy | — | 100% | 20 | -5 |
Detect Prevents moves from affecting the user this turn. | Fighting | Sta | — | — | 5 | +4 |
Drain Punch User recovers 50% of the damage dealt. | Fighting | Phy | 75 | 100% | 10 | 0 |
Dynamic Punch 100% chance to confuse the target. | Fighting | Phy | 100 | 50% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Out Hits first. First turn out only. 100% flinch chance. | Normal | Phy | 40 | 100% | 10 | +3 |
Feint Nullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phy | 30 | 100% | 10 | +2 |
Fire Punch 10% chance to burn the target. | Fire | Phy | 75 | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Focus Punch Fails if the user takes damage before it hits. | Fighting | Phy | 150 | 100% | 20 | -3 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Gravity 5 turns: no Ground immunities, 1.67x accuracy. | Psychic | Sta | — | — | 5 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | — | — | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
High Jump Kick User is hurt by 50% of its max HP if it misses. | Fighting | Phy | 130 | 90% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Low Kick More power the heavier the target. | Fighting | Phy | — | 100% | 20 | 0 |
Low Sweep 100% chance to lower the target's Speed by 1. | Fighting | Phy | 65 | 100% | 20 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | — | 100% | 15 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | — | — | 20 | 0 |
Poison Jab 30% chance to poison the target. | Poison | Phy | 80 | 100% | 20 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | — | — | 10 | 0 |
Power Trick Switches user's Attack and Defense stats. | Psychic | Sta | — | — | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Terrain 5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Sta | — | — | 10 | 0 |
Psycho Cut High critical hit ratio. | Psychic | Phy | 70 | 100% | 20 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Quick Guard Protects allies from priority attacks this turn. | Fighting | Sta | — | — | 15 | +3 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Recover Heals the user by 50% of its max HP. | Normal | Sta | — | — | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | — | 100% | 15 | 0 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | — | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Upper Hand 100% flinch. Fails unless target using priority. | Fighting | Phy | 65 | 100% | 15 | +3 |
Vacuum Wave Usually goes first. | Fighting | Spc | 40 | 100% | 30 | +1 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |