Medicham is a Fighting/Psychic-type Pokemon (Pokedex #308) available in Pokemon Champions. It has a Base Stat Total of 410, with its highest stat being Speed at 80. Its possible abilities are Telepathy, Pure Power. Medicham can Mega Evolve into Mega Medicham in Pokemon Champions. This page shows Medicham's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building ยท type matchups ยท EVs & natures ยท mega evolutions
Most-used Pokรฉmon on Champions Hub whose typing hits Medicham super-effectively (Flying, Fairy, Ghost).
Acupressure Raises a random stat of the user or an ally by 2. | Normal | Sta | โ | โ | 30 | 0 |
Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | โ | 20 | 0 |
Agility Raises the user's Speed by 2. | Psychic | Sta | โ | โ | 30 | 0 |
Aura Sphere This move does not check accuracy. | Fighting | Spc | 80 | โ | 20 | 0 |
Axe Kick 30% confusion. User loses 50% max HP if miss. | Fighting | Phy | 120 | 90% | 10 | 0 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | โ | โ | 40 | 0 |
Blaze Kick High critical hit ratio. 10% chance to burn. | Fire | Phy | 85 | 90% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Bulk Up Raises the user's Attack and Defense by 1. | Fighting | Sta | โ | โ | 20 | 0 |
Bullet Punch Usually goes first. | Steel | Phy | 40 | 100% | 30 | +1 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | โ | โ | 20 | 0 |
Close Combat Lowers the user's Defense and Sp. Def by 1. | Fighting | Phy | 120 | 100% | 5 | 0 |
Coaching Raises an ally's Attack and Defense by 1. | Fighting | Sta | โ | โ | 10 | 0 |
Counter If hit by physical attack, returns double damage. | Fighting | Phy | โ | 100% | 20 | -5 |
Detect Prevents moves from affecting the user this turn. | Fighting | Sta | โ | โ | 5 | +4 |
Drain Punch User recovers 50% of the damage dealt. | Fighting | Phy | 75 | 100% | 10 | 0 |
Dynamic Punch 100% chance to confuse the target. | Fighting | Phy | 100 | 50% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | โ | โ | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Out Hits first. First turn out only. 100% flinch chance. | Normal | Phy | 40 | 100% | 10 | +3 |
Feint Nullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phy | 30 | 100% | 10 | +2 |
Fire Punch 10% chance to burn the target. | Fire | Phy | 75 | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | โ | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Focus Punch Fails if the user takes damage before it hits. | Fighting | Phy | 150 | 100% | 20 | -3 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | โ | 100% | 20 | 0 |
Gravity 5 turns: no Ground immunities, 1.67x accuracy. | Psychic | Sta | โ | โ | 5 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | โ | โ | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | โ | โ | 20 | +5 |
High Jump Kick User is hurt by 50% of its max HP if it misses. | Fighting | Phy | 130 | 90% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | โ | โ | 10 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | โ | โ | 30 | 0 |
Low Kick More power the heavier the target. | Fighting | Phy | โ | 100% | 20 | 0 |
Low Sweep 100% chance to lower the target's Speed by 1. | Fighting | Phy | 65 | 100% | 20 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | โ | 100% | 15 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | โ | โ | 20 | 0 |
Poison Jab 30% chance to poison the target. | Poison | Phy | 80 | 100% | 20 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | โ | โ | 10 | 0 |
Power Trick Switches user's Attack and Defense stats. | Psychic | Sta | โ | โ | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | โ | โ | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | โ | โ | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Terrain 5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Sta | โ | โ | 10 | 0 |
Psycho Cut High critical hit ratio. | Psychic | Phy | 70 | 100% | 20 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Quick Guard Protects allies from priority attacks this turn. | Fighting | Sta | โ | โ | 15 | +3 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | โ | โ | 5 | 0 |
Recover Heals the user by 50% of its max HP. | Normal | Sta | โ | โ | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | โ | โ | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | โ | โ | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | โ | 100% | 15 | 0 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | โ | โ | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | โ | โ | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | โ | โ | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | โ | โ | 5 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | โ | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | โ | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | โ | โ | 5 | -7 |
Upper Hand 100% flinch. Fails unless target using priority. | Fighting | Phy | 65 | 100% | 15 | +3 |
Vacuum Wave Usually goes first. | Fighting | Spc | 40 | 100% | 30 | +1 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |