Amnesia Raises the user's Sp. Def by 2. | Psychic | Sta | — | — | 20 | 0 |
Ancient Power 10% chance to raise all stats by 1 (not acc/eva). | Rock | Spc | 60 | 100% | 5 | 0 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Avalanche Power doubles if user is damaged by the target. | Ice | Phy | 60 | 100% | 10 | -4 |
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Blizzard 10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spc | 110 | 70% | 5 | 0 |
Body Press Uses user's Def stat as Atk in damage calculation. | Fighting | Phy | 80 | 100% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Double Hit Hits 2 times in one turn. | Normal | Phy | 35 | 90% | 10 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Earth Power 10% chance to lower the target's Sp. Def by 1. | Ground | Spc | 90 | 100% | 10 | 0 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Endeavor Lowers the target's HP to the user's HP. | Normal | Phy | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fissure OHKOs the target. Fails if user is a lower level. | Ground | Phy | — | 30% | 5 | 0 |
Flail More power the less HP the user has left. | Normal | Phy | — | 100% | 15 | 0 |
Freeze-Dry Super effective on Water. | Ice | Spc | 70 | 100% | 20 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Hard Press More power the more HP the target has left. | Steel | Phy | — | 100% | 10 | 0 |
Haze Eliminates all stat changes. | Ice | Sta | — | — | 30 | 0 |
Heavy Slam More power the heavier the user than the target. | Steel | Phy | — | 100% | 10 | 0 |
High Horsepower No additional effect. | Ground | Phy | 95 | 95% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Beam 10% chance to freeze the target. | Ice | Spc | 90 | 100% | 10 | 0 |
Ice Fang 10% chance to freeze. 10% chance to flinch. | Ice | Phy | 65 | 95% | 15 | 0 |
Ice Shard Usually goes first. | Ice | Phy | 40 | 100% | 30 | +1 |
Icicle Crash 30% chance to make the target flinch. | Ice | Phy | 85 | 90% | 10 | 0 |
Icicle Spear Hits 2-5 times in one turn. | Ice | Phy | 25 | 100% | 30 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Iron Head 20% chance to make the target flinch. | Steel | Phy | 80 | 100% | 15 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Mud Shot 100% chance to lower the target's Speed by 1. | Ground | Spc | 55 | 95% | 15 | 0 |
Mud-Slap 100% chance to lower the target's accuracy by 1. | Ground | Spc | 20 | 100% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | — | 100% | 15 | 0 |
Roar Forces the target to switch to a random ally. | Normal | Sta | — | — | 20 | -6 |
Rock Blast Hits 2-5 times in one turn. | Rock | Phy | 25 | 90% | 10 | 0 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Sand Tomb Traps and damages the target for 4-5 turns. | Ground | Phy | 35 | 85% | 15 | 0 |
Sandstorm For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | Rock | Sta | — | — | 5 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Smack Down Removes the target's Ground immunity. | Rock | Phy | 50 | 100% | 15 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Snowscape For 5 turns, snow falls. Ice: 1.5x Def. | Ice | Sta | — | — | 5 | 0 |
Stealth Rock Hurts foes on switch-in. Factors Rock weakness. | Rock | Sta | — | — | 20 | 0 |
Stomping Tantrum Power doubles if the user's last move failed. | Ground | Phy | 75 | 100% | 10 | 0 |
Stone Edge High critical hit ratio. | Rock | Phy | 100 | 80% | 5 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Superpower Lowers the user's Attack and Defense by 1. | Fighting | Phy | 120 | 100% | 5 | 0 |
Thrash Lasts 2-3 turns. Confuses the user afterwards. | Normal | Phy | 120 | 100% | 10 | 0 |
Throat Chop For 2 turns, the target cannot use sound moves. | Dark | Phy | 80 | 100% | 15 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |