Lucario is a Fighting/Steel-type Pokemon (Pokedex #448) available in Pokemon Champions. It has a Base Stat Total of 525, with its highest stat being Special Attack at 115. Its possible abilities are Justified, Steadfast, Inner Focus. Lucario can Mega Evolve into Mega Lucario in Pokemon Champions. This page shows Lucario's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures · mega evolutions
Most-used Pokémon on Champions Hub whose typing hits Lucario super-effectively (Fighting, Fire, Ground).
Usage rates across 3 public team slots
Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | — | 20 | 0 |
Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Aura Sphere This move does not check accuracy. | Fighting | Spc | 80 | — | 20 | 0 |
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Blaze Kick High critical hit ratio. 10% chance to burn. | Fire | Phy | 85 | 90% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Bone Rush Hits 2-5 times in one turn. | Ground | Phy | 30 | 90% | 10 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Bulk Up Raises the user's Attack and Defense by 1. | Fighting | Sta | — | — | 20 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Bullet Punch Usually goes first. | Steel | Phy | 40 | 100% | 30 | +1 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Circle Throw Forces the target to switch to a random ally. | Fighting | Phy | 60 | 90% | 10 | -6 |
Close Combat Lowers the user's Defense and Sp. Def by 1. | Fighting | Phy | 120 | 100% | 5 | 0 |
Coaching Raises an ally's Attack and Defense by 1. | Fighting | Sta | — | — | 10 | 0 |
Copycat Uses the last move used in the battle. | Normal | Sta | — | — | 20 | 0 |
Counter If hit by physical attack, returns double damage. | Fighting | Phy | — | 100% | 20 | -5 |
Cross Chop High critical hit ratio. | Fighting | Phy | 100 | 80% | 5 | 0 |
Crunch 20% chance to lower the target's Defense by 1. | Dark | Phy | 80 | 100% | 15 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Detect Prevents moves from affecting the user this turn. | Fighting | Sta | — | — | 5 | +4 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Dragon Pulse No additional effect. | Dragon | Spc | 85 | 100% | 10 | 0 |
Drain Punch User recovers 50% of the damage dealt. | Fighting | Phy | 75 | 100% | 10 | 0 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Extreme Speed Nearly always goes first. | Normal | Phy | 80 | 100% | 5 | +2 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Feint Nullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phy | 30 | 100% | 10 | +2 |
Final Gambit Does damage equal to the user's HP. User faints. | Fighting | Spc | — | 100% | 5 | 0 |
Flash Cannon 10% chance to lower the target's Sp. Def by 1. | Steel | Spc | 80 | 100% | 10 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Focus Energy Raises the user's critical hit ratio by 2. | Normal | Sta | — | — | 30 | 0 |
Focus Punch Fails if the user takes damage before it hits. | Fighting | Phy | 150 | 100% | 20 | -3 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Heal Pulse Heals the target by 50% of its max HP. | Psychic | Sta | — | — | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
High Jump Kick User is hurt by 50% of its max HP if it misses. | Fighting | Phy | 130 | 90% | 10 | 0 |
Howl Raises the user's and ally's Attack by 1. | Normal | Sta | — | — | 40 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | — | — | 15 | 0 |
Iron Tail 30% chance to lower the target's Defense by 1. | Steel | Phy | 100 | 75% | 15 | 0 |
Life Dew Heals the user and its allies by 1/4 their max HP. | Water | Sta | — | — | 10 | 0 |
Low Kick More power the heavier the target. | Fighting | Phy | — | 100% | 20 | 0 |
Low Sweep 100% chance to lower the target's Speed by 1. | Fighting | Phy | 65 | 100% | 20 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Metal Sound Lowers the target's Sp. Def by 2. | Steel | Sta | — | 85% | 40 | 0 |
Meteor Mash 20% chance to raise the user's Attack by 1. | Steel | Phy | 90 | 90% | 10 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Poison Jab 30% chance to poison the target. | Poison | Phy | 80 | 100% | 20 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Quick Attack Usually goes first. | Normal | Phy | 40 | 100% | 30 | +1 |
Quick Guard Protects allies from priority attacks this turn. | Fighting | Sta | — | — | 15 | +3 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | — | 100% | 15 | 0 |
Roar Forces the target to switch to a random ally. | Normal | Sta | — | — | 20 | -6 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Screech Lowers the target's Defense by 2. | Normal | Sta | — | 85% | 40 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Claw High critical hit ratio. | Ghost | Phy | 70 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Steel Beam User loses 50% max HP. | Steel | Spc | 140 | 95% | 5 | 0 |
Stone Edge High critical hit ratio. | Rock | Phy | 100 | 80% | 5 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Terrain Pulse User on terrain: power doubles, type varies. | Normal | Spc | 50 | 100% | 10 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Upper Hand 100% flinch. Fails unless target using priority. | Fighting | Phy | 65 | 100% | 15 | +3 |
Vacuum Wave Usually goes first. | Fighting | Spc | 40 | 100% | 30 | +1 |
Water Pulse 20% chance to confuse the target. | Water | Spc | 60 | 100% | 20 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |