Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | — | 20 | 0 |
Alluring Voice 100% confuse target that had a stat rise this turn. | Fairy | Spc | 80 | 100% | 10 | 0 |
Baby-Doll Eyes Lowers the target's Attack by 1. | Fairy | Sta | — | 100% | 30 | +1 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | — | — | 40 | 0 |
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Bullet Seed Hits 2-5 times in one turn. | Grass | Phy | 25 | 100% | 30 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Copycat Uses the last move used in the battle. | Normal | Sta | — | — | 20 | 0 |
Covet If the user has no item, it steals the target's. | Normal | Phy | 60 | 100% | 25 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Detect Prevents moves from affecting the user this turn. | Fighting | Sta | — | — | 5 | +4 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Tears Lowers the target's Sp. Def by 2. | Dark | Sta | — | 100% | 20 | 0 |
Flail More power the less HP the user has left. | Normal | Phy | — | 100% | 15 | 0 |
Focus Energy Raises the user's critical hit ratio by 2. | Normal | Sta | — | — | 30 | 0 |
Giga Drain User recovers 50% of the damage dealt. | Grass | Spc | 75 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Grassy Glide User on Grassy Terrain: +1 priority. | Grass | Phy | 55 | 100% | 20 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hyper Voice No additional effect. Hits adjacent foes. | Normal | Spc | 90 | 100% | 10 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Last Resort Fails unless each known move has been used. | Normal | Phy | 140 | 100% | 5 | 0 |
Leaf Blade High critical hit ratio. | Grass | Phy | 90 | 100% | 15 | 0 |
Leaf Storm Lowers the user's Sp. Atk by 2. | Grass | Spc | 130 | 90% | 5 | 0 |
Leech Seed 1/8 of target's HP is restored to user every turn. | Grass | Sta | — | 90% | 10 | 0 |
Mud Shot 100% chance to lower the target's Speed by 1. | Ground | Spc | 55 | 95% | 15 | 0 |
Mud-Slap 100% chance to lower the target's accuracy by 1. | Ground | Spc | 20 | 100% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Quick Attack Usually goes first. | Normal | Phy | 40 | 100% | 30 | +1 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Roar Forces the target to switch to a random ally. | Normal | Sta | — | — | 20 | -6 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Seed Bomb No additional effect. | Grass | Phy | 80 | 100% | 15 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Solar Blade Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Phy | 125 | 100% | 10 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Synthesis Heals the user by a weather-dependent amount. | Grass | Sta | — | — | 5 | 0 |
Tickle Lowers the target's Attack and Defense by 1. | Normal | Sta | — | 100% | 20 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Weather Ball Power doubles and type varies in each weather. | Normal | Spc | 50 | 100% | 10 | 0 |
Wish Next turn, 50% of the user's max HP is restored. | Normal | Sta | — | — | 10 | 0 |
X-Scissor No additional effect. | Bug | Phy | 80 | 100% | 15 | 0 |
Yawn Puts the target to sleep after 1 turn. | Normal | Sta | — | — | 10 | 0 |