Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | — | — | 15 | +2 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Breaking Swipe 100% chance to lower the foe(s) Attack by 1. | Dragon | Phy | 60 | 100% | 15 | 0 |
Brutal Swing No additional effect. Hits adjacent Pokemon. | Dark | Phy | 60 | 100% | 20 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Charge +1 SpD, user's next Electric move 2x power. | Electric | Sta | — | — | 20 | 0 |
Charge Beam 70% chance to raise the user's Sp. Atk by 1. | Electric | Spc | 50 | 90% | 10 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Discharge 30% chance to paralyze adjacent Pokemon. | Electric | Spc | 80 | 100% | 15 | 0 |
Dragon Pulse No additional effect. | Dragon | Spc | 85 | 100% | 10 | 0 |
Dragon Rush 20% chance to make the target flinch. | Dragon | Phy | 100 | 75% | 10 | 0 |
Dragon Tail Forces the target to switch to a random ally. | Dragon | Phy | 60 | 90% | 10 | -6 |
Eerie Impulse Lowers the target's Sp. Atk by 2. | Electric | Sta | — | 100% | 15 | 0 |
Electric Terrain 5 turns. Grounded: +Electric power, can't sleep. | Electric | Sta | — | — | 10 | 0 |
Electrify Changes the target's move to Electric this turn. | Electric | Sta | — | — | 20 | 0 |
Electro Ball More power the faster the user is than the target. | Electric | Spc | — | 100% | 10 | 0 |
Electroweb 100% chance to lower the foe(s) Speed by 1. | Electric | Spc | 55 | 95% | 15 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fire Punch 10% chance to burn the target. | Fire | Phy | 75 | 100% | 15 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Glare Paralyzes the target. | Normal | Sta | — | 100% | 30 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hyper Voice No additional effect. Hits adjacent foes. | Normal | Spc | 90 | 100% | 10 | 0 |
Iron Tail 30% chance to lower the target's Defense by 1. | Steel | Phy | 100 | 75% | 15 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Low Kick More power the heavier the target. | Fighting | Phy | — | 100% | 20 | 0 |
Low Sweep 100% chance to lower the target's Speed by 1. | Fighting | Phy | 65 | 100% | 20 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Morning Sun Heals the user by a weather-dependent amount. | Normal | Sta | — | — | 5 | 0 |
Mud-Slap 100% chance to lower the target's accuracy by 1. | Ground | Spc | 20 | 100% | 10 | 0 |
Parabolic Charge User recovers 50% of the damage dealt. | Electric | Spc | 65 | 100% | 20 | 0 |
Pounce 100% chance to lower the target's Speed by 1. | Bug | Phy | 50 | 100% | 20 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Quick Attack Usually goes first. | Normal | Phy | 40 | 100% | 30 | +1 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Rising Voltage 2x power if target is grounded in Electric Terrain. | Electric | Spc | 70 | 100% | 20 | 0 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Sandstorm For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | Rock | Sta | — | — | 5 | 0 |
Scale Shot Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Phy | 25 | 90% | 20 | 0 |
Shed Tail User takes 1/2 its max HP to pass a substitute. | Normal | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Surf Hits adjacent Pokemon. Double damage on Dive. | Water | Spc | 90 | 100% | 15 | 0 |
Thunder 30% chance to paralyze. Can't miss in rain. | Electric | Spc | 110 | 70% | 10 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
U-turn User switches out after damaging the target. | Bug | Phy | 70 | 100% | 20 | 0 |
Volt Switch User switches out after damaging the target. | Electric | Spc | 70 | 100% | 20 | 0 |
Weather Ball Power doubles and type varies in each weather. | Normal | Spc | 50 | 100% | 10 | 0 |
Wild Charge Has 1/4 recoil. | Electric | Phy | 90 | 100% | 15 | 0 |