After You The target makes its move right after the user. | Normal | Sta | — | — | 15 | 0 |
Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Aromatic Mist Raises an ally's Sp. Def by 1. | Fairy | Sta | — | — | 20 | 0 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | — | — | 40 | 0 |
Brutal Swing No additional effect. Hits adjacent Pokemon. | Dark | Phy | 60 | 100% | 20 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Dazzling Gleam No additional effect. Hits adjacent foes. | Fairy | Spc | 80 | 100% | 10 | 0 |
Draining Kiss User recovers 75% of the damage dealt. | Fairy | Spc | 50 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Future Sight Hits two turns after being used. | Psychic | Spc | 120 | 100% | 10 | 0 |
Giga Drain User recovers 50% of the damage dealt. | Grass | Spc | 75 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Gravity 5 turns: no Ground immunities, 1.67x accuracy. | Psychic | Sta | — | — | 5 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | — | — | 10 | 0 |
Heal Pulse Heals the target by 50% of its max HP. | Psychic | Sta | — | — | 10 | 0 |
Healing Wish User faints. Next hurt Pokemon is fully healed. | Psychic | Sta | — | — | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Life Dew Heals the user and its allies by 1/4 their max HP. | Water | Sta | — | — | 10 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Magic Powder Changes the target's type to Psychic. | Psychic | Sta | — | 100% | 20 | 0 |
Magic Room For 5 turns, all held items have no effect. | Psychic | Sta | — | — | 10 | 0 |
Misty Explosion User faints. User on Misty Terrain: 1.5x power. | Fairy | Spc | 100 | 100% | 5 | 0 |
Misty Terrain 5 turns. Can't status,-Dragon power vs grounded. | Fairy | Sta | — | — | 10 | 0 |
Mystical Fire 100% chance to lower the target's Sp. Atk by 1. | Fire | Spc | 75 | 100% | 10 | 0 |
Nuzzle 100% chance to paralyze the target. | Electric | Phy | 20 | 100% | 20 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | — | — | 20 | 0 |
Play Rough 10% chance to lower the target's Attack by 1. | Fairy | Phy | 90 | 90% | 10 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | — | — | 10 | 0 |
Power Whip No additional effect. | Grass | Phy | 120 | 85% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Noise For 2 turns, the target is prevented from healing. | Psychic | Spc | 75 | 100% | 10 | 0 |
Psychic Terrain 5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Sta | — | — | 10 | 0 |
Psycho Cut High critical hit ratio. | Psychic | Phy | 70 | 100% | 20 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Quash Forces the target to move last this turn. | Dark | Sta | — | 100% | 15 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Safeguard For 5 turns, protects user's party from status. | Normal | Sta | — | — | 25 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Claw High critical hit ratio. | Ghost | Phy | 70 | 100% | 15 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Wonder Room For 5 turns, all Defense and Sp. Def stats switch. | Psychic | Sta | — | — | 10 | 0 |