Gardevoir is a Psychic/Fairy-type Pokemon (Pokedex #282) available in Pokemon Champions. It has a Base Stat Total of 518, with its highest stat being Special Attack at 125. Its possible abilities are Synchronize, Trace, Telepathy. Gardevoir can Mega Evolve into Mega Gardevoir in Pokemon Champions. This page shows Gardevoir's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures · mega evolutions
Most-used Pokémon on Champions Hub whose typing hits Gardevoir super-effectively (Ghost, Steel, Poison).
Usage rates across 20 public team slots
Alluring Voice 100% confuse target that had a stat rise this turn. | Fairy | Spc | 80 | 100% | 10 | 0 |
Aura Sphere This move does not check accuracy. | Fighting | Spc | 80 | — | 20 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Charge Beam 70% chance to raise the user's Sp. Atk by 1. | Electric | Spc | 50 | 90% | 10 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Confuse Ray Confuses the target. | Ghost | Sta | — | 100% | 10 | 0 |
Dazzling Gleam No additional effect. Hits adjacent foes. | Fairy | Spc | 80 | 100% | 10 | 0 |
Destiny Bond If an opponent knocks out the user, it also faints. | Ghost | Sta | — | — | 5 | 0 |
Disable For 4 turns, disables the target's last move used. | Normal | Sta | — | 100% | 20 | 0 |
Double Team Raises the user's evasiveness by 1. | Normal | Sta | — | — | 15 | 0 |
Draining Kiss User recovers 75% of the damage dealt. | Fairy | Spc | 50 | 100% | 10 | 0 |
Encore Target repeats its last move for its next 3 turns. | Normal | Sta | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fire Punch 10% chance to burn the target. | Fire | Phy | 75 | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Future Sight Hits two turns after being used. | Psychic | Spc | 120 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Gravity 5 turns: no Ground immunities, 1.67x accuracy. | Psychic | Sta | — | — | 5 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | — | — | 10 | 0 |
Heal Pulse Heals the target by 50% of its max HP. | Psychic | Sta | — | — | 10 | 0 |
Healing Wish User faints. Next hurt Pokemon is fully healed. | Psychic | Sta | — | — | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hyper Voice No additional effect. Hits adjacent foes. | Normal | Spc | 90 | 100% | 10 | 0 |
Hypnosis Causes the target to fall asleep. | Psychic | Sta | — | 60% | 20 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Life Dew Heals the user and its allies by 1/4 their max HP. | Water | Sta | — | — | 10 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Magic Room For 5 turns, all held items have no effect. | Psychic | Sta | — | — | 10 | 0 |
Mean Look Prevents the target from switching out. | Normal | Sta | — | — | 5 | 0 |
Memento Lowers target's Attack, Sp. Atk by 2. User faints. | Dark | Sta | — | 100% | 10 | 0 |
Misty Explosion User faints. User on Misty Terrain: 1.5x power. | Fairy | Spc | 100 | 100% | 5 | 0 |
Misty Terrain 5 turns. Can't status,-Dragon power vs grounded. | Fairy | Sta | — | — | 10 | 0 |
Moonblast 10% chance to lower the target's Sp. Atk by 1. | Fairy | Spc | 95 | 100% | 15 | 0 |
Mystical Fire 100% chance to lower the target's Sp. Atk by 1. | Fire | Spc | 75 | 100% | 10 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | — | 100% | 15 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | — | — | 20 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | — | — | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Noise For 2 turns, the target is prevented from healing. | Psychic | Spc | 75 | 100% | 10 | 0 |
Psychic Terrain 5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Sta | — | — | 10 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Safeguard For 5 turns, protects user's party from status. | Normal | Sta | — | — | 25 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Sneak Usually goes first. | Ghost | Phy | 40 | 100% | 30 | +1 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Swagger Raises the target's Attack by 2 and confuses it. | Normal | Sta | — | 85% | 15 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | — | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Triple Axel Hits 3 times. Each hit can miss, but power rises. | Ice | Phy | 20 | 90% | 10 | 0 |
Vacuum Wave Usually goes first. | Fighting | Spc | 40 | 100% | 30 | +1 |
Will-O-Wisp Burns the target. | Fire | Sta | — | 85% | 15 | 0 |
Wish Next turn, 50% of the user's max HP is restored. | Normal | Sta | — | — | 10 | 0 |
Wonder Room For 5 turns, all Defense and Sp. Def stats switch. | Psychic | Sta | — | — | 10 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |