Garbodor is a Poison-type Pokemon (Pokedex #569) available in Pokemon Champions. It has a Base Stat Total of 474, with its highest stat being Attack at 95. Its possible abilities are Stench, Aftermath, Weak Armor. This page shows Garbodor's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures
Most-used Pokémon on Champions Hub whose typing hits Garbodor super-effectively (Ground, Psychic).
Acid Spray 100% chance to lower the target's Sp. Def by 2. | Poison | Spc | 40 | 100% | 20 | 0 |
Amnesia Raises the user's Sp. Def by 2. | Psychic | Sta | — | — | 20 | 0 |
Ancient Power 10% chance to raise all stats by 1 (not acc/eva). | Rock | Spc | 60 | 100% | 5 | 0 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Belch Fails unless the user has eaten a Berry. | Poison | Spc | 120 | 90% | 10 | 0 |
Body Press Uses user's Def stat as Atk in damage calculation. | Fighting | Phy | 80 | 100% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Clear Smog Resets all of the target's stat stages to 0. | Poison | Spc | 50 | — | 15 | 0 |
Corrosive Gas Removes adjacent Pokemon's held items. | Poison | Sta | — | 100% | 40 | 0 |
Cross Poison High critical hit ratio. 10% chance to poison. | Poison | Phy | 70 | 100% | 20 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Drain Punch User recovers 50% of the damage dealt. | Fighting | Phy | 75 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Explosion Hits adjacent Pokemon. The user faints. | Normal | Phy | 250 | 100% | 5 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Giga Drain User recovers 50% of the damage dealt. | Grass | Spc | 75 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Gunk Shot 30% chance to poison the target. | Poison | Phy | 120 | 80% | 5 | 0 |
Haze Eliminates all stat changes. | Ice | Sta | — | — | 30 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Mud Shot 100% chance to lower the target's Speed by 1. | Ground | Spc | 55 | 95% | 15 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | — | — | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Poison Jab 30% chance to poison the target. | Poison | Phy | 80 | 100% | 20 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Recycle Restores the item the user last used. | Normal | Sta | — | — | 10 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Rock Blast Hits 2-5 times in one turn. | Rock | Phy | 25 | 90% | 10 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Screech Lowers the target's Defense by 2. | Normal | Sta | — | 85% | 40 | 0 |
Seed Bomb No additional effect. | Grass | Phy | 80 | 100% | 15 | 0 |
Self-Destruct Hits adjacent Pokemon. The user faints. | Normal | Phy | 200 | 100% | 5 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Sludge Bomb 30% chance to poison the target. | Poison | Spc | 90 | 100% | 10 | 0 |
Sludge Wave 10% chance to poison adjacent Pokemon. | Poison | Spc | 95 | 100% | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Spikes Hurts grounded foes on switch-in. Max 3 layers. | Ground | Sta | — | — | 20 | 0 |
Stockpile Raises user's Defense, Sp. Def by 1. Max 3 uses. | Normal | Sta | — | — | 20 | 0 |
Stomping Tantrum Power doubles if the user's last move failed. | Ground | Phy | 75 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Swallow Heals the user based on uses of Stockpile. | Normal | Sta | — | — | 10 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Toxic Badly poisons the target. Poison types can't miss. | Poison | Sta | — | 90% | 10 | 0 |
Toxic Spikes Poisons grounded foes on switch-in. Max 2 layers. | Poison | Sta | — | — | 20 | 0 |
Venoshock Power doubles if the target is poisoned. | Poison | Spc | 65 | 100% | 10 | 0 |