Acid Spray 100% chance to lower the target's Sp. Def by 2. | Poison | Spc | 40 | 100% | 20 | 0 |
Acrobatics Power doubles if the user has no held item. | Flying | Phy | 55 | 100% | 15 | 0 |
Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | — | 20 | 0 |
Air Slash 30% chance to make the target flinch. | Flying | Spc | 75 | 95% | 15 | 0 |
Bullet Seed Hits 2-5 times in one turn. | Grass | Phy | 25 | 100% | 30 | 0 |
Draco Meteor Lowers the user's Sp. Atk by 2. | Dragon | Spc | 130 | 90% | 5 | 0 |
Dragon Dance Raises the user's Attack and Speed by 1. | Dragon | Sta | — | — | 20 | 0 |
Dragon Pulse No additional effect. | Dragon | Spc | 85 | 100% | 10 | 0 |
Dragon Rush 20% chance to make the target flinch. | Dragon | Phy | 100 | 75% | 10 | 0 |
Dual Wingbeat Hits 2 times in one turn. | Flying | Phy | 40 | 90% | 10 | 0 |
Endeavor Lowers the target's HP to the user's HP. | Normal | Phy | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fly Flies up on first turn, then strikes the next turn. | Flying | Phy | 90 | 95% | 15 | 0 |
Focus Energy Raises the user's critical hit ratio by 2. | Normal | Sta | — | — | 30 | 0 |
Giga Drain User recovers 50% of the damage dealt. | Grass | Spc | 75 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Grassy Glide User on Grassy Terrain: +1 priority. | Grass | Phy | 55 | 100% | 20 | 0 |
Grassy Terrain 5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Sta | — | — | 10 | 0 |
Grav Apple Target: 100% -1 Def. During Gravity: 1.5x power. | Grass | Phy | 90 | 100% | 10 | 0 |
Growth Raises user's Attack and Sp. Atk by 1; 2 in Sun. | Grass | Sta | — | — | 20 | 0 |
Heavy Slam More power the heavier the user than the target. | Steel | Phy | — | 100% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | — | — | 15 | 0 |
Leaf Storm Lowers the user's Sp. Atk by 2. | Grass | Spc | 130 | 90% | 5 | 0 |
Leech Seed 1/8 of target's HP is restored to user every turn. | Grass | Sta | — | 90% | 10 | 0 |
Outrage Lasts 2-3 turns. Confuses the user afterwards. | Dragon | Phy | 120 | 100% | 10 | 0 |
Pounce 100% chance to lower the target's Speed by 1. | Bug | Phy | 50 | 100% | 20 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Recycle Restores the item the user last used. | Normal | Sta | — | — | 10 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Seed Bomb No additional effect. | Grass | Phy | 80 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sucker Punch Usually goes first. Fails if target is not attacking. | Dark | Phy | 70 | 100% | 5 | +1 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
U-turn User switches out after damaging the target. | Bug | Phy | 70 | 100% | 20 | 0 |