Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | — | — | 15 | +2 |
Amnesia Raises the user's Sp. Def by 2. | Psychic | Sta | — | — | 20 | 0 |
Assurance Power doubles if target was damaged this turn. | Dark | Phy | 60 | 100% | 10 | 0 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | — | — | 40 | 0 |
Beat Up All healthy allies aid in damaging the target. | Dark | Phy | — | 100% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Charge Beam 70% chance to raise the user's Sp. Atk by 1. | Electric | Spc | 50 | 90% | 10 | 0 |
Confuse Ray Confuses the target. | Ghost | Sta | — | 100% | 10 | 0 |
Crunch 20% chance to lower the target's Defense by 1. | Dark | Phy | 80 | 100% | 15 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dazzling Gleam No additional effect. Hits adjacent foes. | Fairy | Spc | 80 | 100% | 10 | 0 |
Double Hit Hits 2 times in one turn. | Normal | Phy | 35 | 90% | 10 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Endeavor Lowers the target's HP to the user's HP. | Normal | Phy | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Future Sight Hits two turns after being used. | Psychic | Spc | 120 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Gravity 5 turns: no Ground immunities, 1.67x accuracy. | Psychic | Sta | — | — | 5 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | — | — | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
High Horsepower No additional effect. | Ground | Phy | 95 | 95% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hyper Voice No additional effect. Hits adjacent foes. | Normal | Spc | 90 | 100% | 10 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Iron Head 20% chance to make the target flinch. | Steel | Phy | 80 | 100% | 15 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Low Kick More power the heavier the target. | Fighting | Phy | — | 100% | 20 | 0 |
Mean Look Prevents the target from switching out. | Normal | Sta | — | — | 5 | 0 |
Mirror Coat If hit by special attack, returns double damage. | Psychic | Spc | — | 100% | 20 | -5 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | — | 100% | 15 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | — | — | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Fangs Destroys screens, unless the target is immune. | Psychic | Phy | 85 | 100% | 10 | 0 |
Psychic Noise For 2 turns, the target is prevented from healing. | Psychic | Spc | 75 | 100% | 10 | 0 |
Psychic Terrain 5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Sta | — | — | 10 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Roar Forces the target to switch to a random ally. | Normal | Sta | — | — | 20 | -6 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Stomping Tantrum Power doubles if the user's last move failed. | Ground | Phy | 75 | 100% | 10 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder 30% chance to paralyze. Can't miss in rain. | Electric | Spc | 110 | 70% | 10 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Twin Beam Hits 2 times in one turn. | Psychic | Spc | 40 | 100% | 10 | 0 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Wish Next turn, 50% of the user's max HP is restored. | Normal | Sta | — | — | 10 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |