Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | — | 20 | 0 |
Agility Raises the user's Speed by 2. | Psychic | Sta | — | — | 30 | 0 |
Air Cutter High critical hit ratio. Hits adjacent foes. | Flying | Spc | 60 | 95% | 25 | 0 |
Air Slash 30% chance to make the target flinch. | Flying | Spc | 75 | 95% | 15 | 0 |
Aqua Jet Usually goes first. | Water | Phy | 40 | 100% | 20 | +1 |
Aqua Ring User recovers 1/16 max HP per turn. | Water | Sta | — | — | 20 | 0 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Avalanche Power doubles if user is damaged by the target. | Ice | Phy | 60 | 100% | 10 | -4 |
Blizzard 10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spc | 110 | 70% | 5 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Chilling Water 100% chance to lower the target's Attack by 1. | Water | Spc | 50 | 100% | 20 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Dive Dives underwater turn 1, strikes turn 2. | Water | Phy | 80 | 100% | 10 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Drill Peck No additional effect. | Flying | Phy | 80 | 100% | 20 | 0 |
Dual Wingbeat Hits 2 times in one turn. | Flying | Phy | 40 | 90% | 10 | 0 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Feather Dance Lowers the target's Attack by 2. | Flying | Sta | — | 100% | 15 | 0 |
Flash Cannon 10% chance to lower the target's Sp. Def by 1. | Steel | Spc | 80 | 100% | 10 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Flip Turn User switches out after damaging the target. | Water | Phy | 60 | 100% | 20 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Haze Eliminates all stat changes. | Ice | Sta | — | — | 30 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hydro Cannon User cannot move next turn. | Water | Spc | 150 | 90% | 5 | 0 |
Hydro Pump No additional effect. | Water | Spc | 110 | 80% | 5 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Beam 10% chance to freeze the target. | Ice | Spc | 90 | 100% | 10 | 0 |
Ice Spinner Ends the effects of terrain. | Ice | Phy | 80 | 100% | 15 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | — | — | 15 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Lash Out 2x power if the user had a stat lowered this turn. | Dark | Phy | 75 | 100% | 5 | 0 |
Liquidation 20% chance to lower the target's Defense by 1. | Water | Phy | 85 | 100% | 10 | 0 |
Metal Sound Lowers the target's Sp. Def by 2. | Steel | Sta | — | 85% | 40 | 0 |
Mud-Slap 100% chance to lower the target's accuracy by 1. | Ground | Spc | 20 | 100% | 10 | 0 |
Power Trip + 20 power for each of the user's stat boosts. | Dark | Phy | 20 | 100% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Roar Forces the target to switch to a random ally. | Normal | Sta | — | — | 20 | -6 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Roost Heals 50% HP. Flying-type removed 'til turn ends. | Flying | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Shadow Claw High critical hit ratio. | Ghost | Phy | 70 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Snowscape For 5 turns, snow falls. Ice: 1.5x Def. | Ice | Sta | — | — | 5 | 0 |
Stealth Rock Hurts foes on switch-in. Factors Rock weakness. | Rock | Sta | — | — | 20 | 0 |
Steel Beam User loses 50% max HP. | Steel | Spc | 140 | 95% | 5 | 0 |
Steel Wing 10% chance to raise the user's Defense by 1. | Steel | Phy | 70 | 90% | 25 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Surf Hits adjacent Pokemon. Double damage on Dive. | Water | Spc | 90 | 100% | 15 | 0 |
Swagger Raises the target's Attack by 2 and confuses it. | Normal | Sta | — | 85% | 15 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Throat Chop For 2 turns, the target cannot use sound moves. | Dark | Phy | 80 | 100% | 15 | 0 |
Triple Axel Hits 3 times. Each hit can miss, but power rises. | Ice | Phy | 20 | 90% | 10 | 0 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Vacuum Wave Usually goes first. | Fighting | Spc | 40 | 100% | 30 | +1 |
Water Pulse 20% chance to confuse the target. | Water | Spc | 60 | 100% | 20 | 0 |
Waterfall 20% chance to make the target flinch. | Water | Phy | 80 | 100% | 15 | 0 |
Wave Crash Has 33% recoil. | Water | Phy | 120 | 100% | 10 | 0 |
Weather Ball Power doubles and type varies in each weather. | Normal | Spc | 50 | 100% | 10 | 0 |
Whirlpool Traps and damages the target for 4-5 turns. | Water | Spc | 35 | 85% | 15 | 0 |
Yawn Puts the target to sleep after 1 turn. | Normal | Sta | — | — | 10 | 0 |