Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | — | — | 15 | +2 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Body Press Uses user's Def stat as Atk in damage calculation. | Fighting | Phy | 80 | 100% | 10 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Confuse Ray Confuses the target. | Ghost | Sta | — | 100% | 10 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Destiny Bond If an opponent knocks out the user, it also faints. | Ghost | Sta | — | — | 5 | 0 |
Disable For 4 turns, disables the target's last move used. | Normal | Sta | — | 100% | 20 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Tears Lowers the target's Sp. Def by 2. | Dark | Sta | — | 100% | 20 | 0 |
Giga Drain User recovers 50% of the damage dealt. | Grass | Spc | 75 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Guard Split Averages Defense and Sp. Def stats with target. | Psychic | Sta | — | — | 10 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | — | — | 10 | 0 |
Haze Eliminates all stat changes. | Ice | Sta | — | — | 30 | 0 |
Hex Power doubles if the target has a status ailment. | Ghost | Spc | 65 | 100% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | — | — | 15 | 0 |
Mean Look Prevents the target from switching out. | Normal | Sta | — | — | 5 | 0 |
Memento Lowers target's Attack, Sp. Atk by 2. User faints. | Dark | Sta | — | 100% | 10 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | — | 100% | 15 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Phantom Force Disappears turn 1. Hits turn 2. Breaks protection. | Ghost | Phy | 90 | 100% | 10 | 0 |
Poltergeist Fails if the target has no held item. | Ghost | Phy | 110 | 90% | 5 | 0 |
Power Split Averages Attack and Sp. Atk stats with target. | Psychic | Sta | — | — | 10 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | — | — | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Safeguard For 5 turns, protects user's party from status. | Normal | Sta | — | — | 25 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Self-Destruct Hits adjacent Pokemon. The user faints. | Normal | Phy | 200 | 100% | 5 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Claw High critical hit ratio. | Ghost | Phy | 70 | 100% | 15 | 0 |
Shadow Punch This move does not check accuracy. | Ghost | Phy | 60 | — | 20 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Toxic Spikes Poisons grounded foes on switch-in. Max 2 layers. | Poison | Sta | — | — | 20 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Will-O-Wisp Burns the target. | Fire | Sta | — | 85% | 15 | 0 |
Wonder Room For 5 turns, all Defense and Sp. Def stats switch. | Psychic | Sta | — | — | 10 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |