Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | — | — | 15 | +2 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | — | — | 40 | 0 |
Boomburst No additional effect. Hits adjacent Pokemon. | Normal | Spc | 140 | 100% | 10 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Charge Beam 70% chance to raise the user's Sp. Atk by 1. | Electric | Spc | 50 | 90% | 10 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Cosmic Power Raises the user's Defense and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dazzling Gleam No additional effect. Hits adjacent foes. | Fairy | Spc | 80 | 100% | 10 | 0 |
Disable For 4 turns, disables the target's last move used. | Normal | Sta | — | 100% | 20 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Draining Kiss User recovers 75% of the damage dealt. | Fairy | Spc | 50 | 100% | 10 | 0 |
Encore Target repeats its last move for its next 3 turns. | Normal | Sta | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Extrasensory 10% chance to make the target flinch. | Psychic | Spc | 80 | 100% | 20 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Tears Lowers the target's Sp. Def by 2. | Dark | Sta | — | 100% | 20 | 0 |
Flash Cannon 10% chance to lower the target's Sp. Def by 1. | Steel | Spc | 80 | 100% | 10 | 0 |
Future Sight Hits two turns after being used. | Psychic | Spc | 120 | 100% | 10 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Gravity 5 turns: no Ground immunities, 1.67x accuracy. | Psychic | Sta | — | — | 5 | 0 |
Heal Bell Cures the user's party of all status conditions. | Normal | Sta | — | — | 5 | 0 |
Heal Pulse Heals the target by 50% of its max HP. | Psychic | Sta | — | — | 10 | 0 |
Healing Wish User faints. Next hurt Pokemon is fully healed. | Psychic | Sta | — | — | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hyper Voice No additional effect. Hits adjacent foes. | Normal | Spc | 90 | 100% | 10 | 0 |
Hypnosis Causes the target to fall asleep. | Psychic | Sta | — | 60% | 20 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Metal Sound Lowers the target's Sp. Def by 2. | Steel | Sta | — | 85% | 40 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Noise For 2 turns, the target is prevented from healing. | Psychic | Spc | 75 | 100% | 10 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Recover Heals the user by 50% of its max HP. | Normal | Sta | — | — | 5 | 0 |
Recycle Restores the item the user last used. | Normal | Sta | — | — | 10 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Safeguard For 5 turns, protects user's party from status. | Normal | Sta | — | — | 25 | 0 |
Screech Lowers the target's Defense by 2. | Normal | Sta | — | 85% | 40 | 0 |
Self-Destruct Hits adjacent Pokemon. The user faints. | Normal | Phy | 200 | 100% | 5 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snarl 100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spc | 55 | 95% | 15 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | — | 100% | 20 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Wish Next turn, 50% of the user's max HP is restored. | Normal | Sta | — | — | 10 | 0 |
Wrap Traps and damages the target for 4-5 turns. | Normal | Phy | 15 | 90% | 20 | 0 |
Yawn Puts the target to sleep after 1 turn. | Normal | Sta | — | — | 10 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |