Most picked options across public teams
Acrobatics Power doubles if the user has no held item. | Flying | Phy | 55 | 100% | 15 | 0 |
Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | — | 20 | 0 |
Air Cutter High critical hit ratio. Hits adjacent foes. | Flying | Spc | 60 | 95% | 25 | 0 |
Air Slash 30% chance to make the target flinch. | Flying | Spc | 75 | 95% | 15 | 0 |
Ancient Power 10% chance to raise all stats by 1 (not acc/eva). | Rock | Spc | 60 | 100% | 5 | 0 |
Beat Up All healthy allies aid in damaging the target. | Dark | Phy | — | 100% | 10 | 0 |
Belly Drum User loses 50% max HP. Maximizes Attack. | Normal | Sta | — | — | 10 | 0 |
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Blast Burn User cannot move next turn. | Fire | Spc | 150 | 90% | 5 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Breaking Swipe 100% chance to lower the foe(s) Attack by 1. | Dragon | Phy | 60 | 100% | 15 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Brutal Swing No additional effect. Hits adjacent Pokemon. | Dark | Phy | 60 | 100% | 20 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Counter If hit by physical attack, returns double damage. | Fighting | Phy | — | 100% | 20 | -5 |
Crunch 20% chance to lower the target's Defense by 1. | Dark | Phy | 80 | 100% | 15 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Dragon Cheer Ally: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Sta | — | — | 15 | 0 |
Dragon Claw No additional effect. | Dragon | Phy | 80 | 100% | 15 | 0 |
Dragon Dance Raises the user's Attack and Speed by 1. | Dragon | Sta | — | — | 20 | 0 |
Dragon Pulse No additional effect. | Dragon | Spc | 85 | 100% | 10 | 0 |
Dragon Rush 20% chance to make the target flinch. | Dragon | Phy | 100 | 75% | 10 | 0 |
Dragon Tail Forces the target to switch to a random ally. | Dragon | Phy | 60 | 90% | 10 | -6 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fire Blast 10% chance to burn the target. | Fire | Spc | 110 | 85% | 5 | 0 |
Fire Fang 10% chance to burn. 10% chance to flinch. | Fire | Phy | 65 | 95% | 15 | 0 |
Fire Punch 10% chance to burn the target. | Fire | Phy | 75 | 100% | 15 | 0 |
Fire Spin Traps and damages the target for 4-5 turns. | Fire | Spc | 35 | 85% | 15 | 0 |
Flame Charge 100% chance to raise the user's Speed by 1. | Fire | Phy | 50 | 100% | 20 | 0 |
Flamethrower 10% chance to burn the target. | Fire | Spc | 90 | 100% | 15 | 0 |
Flare Blitz Has 33% recoil. 10% chance to burn. Thaws user. | Fire | Phy | 120 | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Fly Flies up on first turn, then strikes the next turn. | Flying | Phy | 90 | 95% | 15 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Focus Punch Fails if the user takes damage before it hits. | Fighting | Phy | 150 | 100% | 20 | -3 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Heat Crash More power the heavier the user than the target. | Fire | Phy | — | 100% | 10 | 0 |
Heat Wave 10% chance to burn the foe(s). | Fire | Spc | 95 | 90% | 10 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hurricane 30% chance to confuse target. Can't miss in rain. | Flying | Spc | 110 | 70% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Inferno 100% chance to burn the target. | Fire | Spc | 100 | 50% | 5 | 0 |
Iron Tail 30% chance to lower the target's Defense by 1. | Steel | Phy | 100 | 75% | 15 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Outrage Lasts 2-3 turns. Confuses the user afterwards. | Dragon | Phy | 120 | 100% | 10 | 0 |
Overheat Lowers the user's Sp. Atk by 2. | Fire | Spc | 130 | 90% | 5 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Roar Forces the target to switch to a random ally. | Normal | Sta | — | — | 20 | -6 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Roost Heals 50% HP. Flying-type removed 'til turn ends. | Flying | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Sandstorm For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | Rock | Sta | — | — | 5 | 0 |
Scale Shot Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Phy | 25 | 90% | 20 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Scorching Sands 30% chance to burn the target. Thaws target. | Ground | Spc | 70 | 100% | 10 | 0 |
Shadow Claw High critical hit ratio. | Ghost | Phy | 70 | 100% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Steel Wing 10% chance to raise the user's Defense by 1. | Steel | Phy | 70 | 90% | 25 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Temper Flare Power doubles if the user's last move failed. | Fire | Phy | 75 | 100% | 10 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Weather Ball Power doubles and type varies in each weather. | Normal | Spc | 50 | 100% | 10 | 0 |
Will-O-Wisp Burns the target. | Fire | Sta | — | 85% | 15 | 0 |