Chandelure is a Ghost/Fire-type Pokemon (Pokedex #609) available in Pokemon Champions. It has a Base Stat Total of 520, with its highest stat being Special Attack at 145. Its possible abilities are Infiltrator, Flame Body, Flash Fire. Chandelure can Mega Evolve into Mega Chandelure in Pokemon Champions. This page shows Chandelure's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures · mega evolutions
Most-used Pokémon on Champions Hub whose typing hits Chandelure super-effectively (Ground, Rock, Dark, Ghost, Water).
Usage rates across 3 public team slots
Acid Armor Raises the user's Defense by 2. | Poison | Sta | — | — | 20 | 0 |
Burning Jealousy 100% burns a target that had a stat rise this turn. | Fire | Spc | 70 | 100% | 5 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Clear Smog Resets all of the target's stat stages to 0. | Poison | Spc | 50 | — | 15 | 0 |
Confuse Ray Confuses the target. | Ghost | Sta | — | 100% | 10 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Double Team Raises the user's evasiveness by 1. | Normal | Sta | — | — | 15 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fire Blast 10% chance to burn the target. | Fire | Spc | 110 | 85% | 5 | 0 |
Fire Spin Traps and damages the target for 4-5 turns. | Fire | Spc | 35 | 85% | 15 | 0 |
Flame Charge 100% chance to raise the user's Speed by 1. | Fire | Phy | 50 | 100% | 20 | 0 |
Flamethrower 10% chance to burn the target. | Fire | Spc | 90 | 100% | 15 | 0 |
Flare Blitz Has 33% recoil. 10% chance to burn. Thaws user. | Fire | Phy | 120 | 100% | 15 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Haze Eliminates all stat changes. | Ice | Sta | — | — | 30 | 0 |
Heat Wave 10% chance to burn the foe(s). | Fire | Spc | 95 | 90% | 10 | 0 |
Hex Power doubles if the target has a status ailment. | Ghost | Spc | 65 | 100% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Inferno 100% chance to burn the target. | Fire | Spc | 100 | 50% | 5 | 0 |
Lash Out 2x power if the user had a stat lowered this turn. | Dark | Phy | 75 | 100% | 5 | 0 |
Memento Lowers target's Attack, Sp. Atk by 2. User faints. | Dark | Sta | — | 100% | 10 | 0 |
Minimize Raises the user's evasiveness by 2. | Normal | Sta | — | — | 10 | 0 |
Mystical Fire 100% chance to lower the target's Sp. Atk by 1. | Fire | Spc | 75 | 100% | 10 | 0 |
Night Shade Does damage equal to the user's level. | Ghost | Spc | — | 100% | 15 | 0 |
Overheat Lowers the user's Sp. Atk by 2. | Fire | Spc | 130 | 90% | 5 | 0 |
Pain Split Shares HP of user and target equally. | Normal | Sta | — | — | 20 | 0 |
Payback Power doubles if the user moves after the target. | Dark | Phy | 50 | 100% | 10 | 0 |
Poltergeist Fails if the target has no held item. | Ghost | Phy | 110 | 90% | 5 | 0 |
Power Split Averages Attack and Sp. Atk stats with target. | Psychic | Sta | — | — | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psych Up Copies the target's current stat stages. | Normal | Sta | — | — | 10 | 0 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Safeguard For 5 turns, protects user's party from status. | Normal | Sta | — | — | 25 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Skitter Smack 100% chance to lower target's Sp. Atk by 1. | Bug | Phy | 70 | 90% | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Spite Lowers the PP of the target's last move by 4. | Ghost | Sta | — | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | — | 100% | 20 | 0 |
Temper Flare Power doubles if the user's last move failed. | Fire | Phy | 75 | 100% | 10 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Will-O-Wisp Burns the target. | Fire | Sta | — | 85% | 15 | 0 |