Azumarill is a Water/Fairy-type Pokemon (Pokedex #184) available in Pokemon Champions. It has a Base Stat Total of 420, with its highest stat being HP at 100. Its possible abilities are Huge Power, Sap Sipper, Thick Fat. This page shows Azumarill's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures
Most-used Pokémon on Champions Hub whose typing hits Azumarill super-effectively (Grass, Electric, Poison).
Usage rates across 3 public team slots
Alluring Voice 100% confuse target that had a stat rise this turn. | Fairy | Spc | 80 | 100% | 10 | 0 |
Amnesia Raises the user's Sp. Def by 2. | Psychic | Sta | — | — | 20 | 0 |
Aqua Jet Usually goes first. | Water | Phy | 40 | 100% | 20 | +1 |
Aqua Ring User recovers 1/16 max HP per turn. | Water | Sta | — | — | 20 | 0 |
Aqua Tail No additional effect. | Water | Phy | 90 | 90% | 10 | 0 |
Belly Drum User loses 50% max HP. Maximizes Attack. | Normal | Sta | — | — | 10 | 0 |
Blizzard 10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spc | 110 | 70% | 5 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Bounce Bounces turn 1. Hits turn 2. 30% paralyze. | Flying | Phy | 85 | 85% | 5 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Brutal Swing No additional effect. Hits adjacent Pokemon. | Dark | Phy | 60 | 100% | 20 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Charm Lowers the target's Attack by 2. | Fairy | Sta | — | 100% | 20 | 0 |
Chilling Water 100% chance to lower the target's Attack by 1. | Water | Spc | 50 | 100% | 20 | 0 |
Copycat Uses the last move used in the battle. | Normal | Sta | — | — | 20 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Dive Dives underwater turn 1, strikes turn 2. | Water | Phy | 80 | 100% | 10 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Draining Kiss User recovers 75% of the damage dealt. | Fairy | Spc | 50 | 100% | 10 | 0 |
Encore Target repeats its last move for its next 3 turns. | Normal | Sta | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fake Tears Lowers the target's Sp. Def by 2. | Dark | Sta | — | 100% | 20 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Focus Punch Fails if the user takes damage before it hits. | Fighting | Phy | 150 | 100% | 20 | -3 |
Future Sight Hits two turns after being used. | Psychic | Spc | 120 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hydro Pump No additional effect. | Water | Spc | 110 | 80% | 5 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Hyper Voice No additional effect. Hits adjacent foes. | Normal | Spc | 90 | 100% | 10 | 0 |
Ice Beam 10% chance to freeze the target. | Ice | Spc | 90 | 100% | 10 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Ice Spinner Ends the effects of terrain. | Ice | Phy | 80 | 100% | 15 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Iron Tail 30% chance to lower the target's Defense by 1. | Steel | Phy | 100 | 75% | 15 | 0 |
Knock Off 1.5x damage if foe holds an item. Removes item. | Dark | Phy | 65 | 100% | 20 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Liquidation 20% chance to lower the target's Defense by 1. | Water | Phy | 85 | 100% | 10 | 0 |
Misty Explosion User faints. User on Misty Terrain: 1.5x power. | Fairy | Spc | 100 | 100% | 5 | 0 |
Misty Terrain 5 turns. Can't status,-Dragon power vs grounded. | Fairy | Sta | — | — | 10 | 0 |
Mud Shot 100% chance to lower the target's Speed by 1. | Ground | Spc | 55 | 95% | 15 | 0 |
Mud-Slap 100% chance to lower the target's accuracy by 1. | Ground | Spc | 20 | 100% | 10 | 0 |
Muddy Water 30% chance to lower the foe(s) accuracy by 1. | Water | Spc | 90 | 85% | 10 | 0 |
Perish Song All active Pokemon will faint in 3 turns. | Normal | Sta | — | — | 5 | 0 |
Play Rough 10% chance to lower the target's Attack by 1. | Fairy | Phy | 90 | 90% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Sing Causes the target to fall asleep. | Normal | Sta | — | 55% | 15 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Snowscape For 5 turns, snow falls. Ice: 1.5x Def. | Ice | Sta | — | — | 5 | 0 |
Soak Changes the target's type to Water. | Water | Sta | — | 100% | 20 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Superpower Lowers the user's Attack and Defense by 1. | Fighting | Phy | 120 | 100% | 5 | 0 |
Surf Hits adjacent Pokemon. Double damage on Dive. | Water | Spc | 90 | 100% | 15 | 0 |
Tickle Lowers the target's Attack and Defense by 1. | Normal | Sta | — | 100% | 20 | 0 |
Trailblaze 100% chance to raise the user's Speed by 1. | Grass | Phy | 50 | 100% | 20 | 0 |
Uproar Lasts 3 turns. Active Pokemon cannot fall asleep. | Normal | Spc | 90 | 100% | 10 | 0 |
Water Pulse 20% chance to confuse the target. | Water | Spc | 60 | 100% | 20 | 0 |
Waterfall 20% chance to make the target flinch. | Water | Phy | 80 | 100% | 15 | 0 |
Whirlpool Traps and damages the target for 4-5 turns. | Water | Spc | 35 | 85% | 15 | 0 |