Form: hisui
Avalugg is a Ice/Rock-type Pokemon (Pokedex #713) available in Pokemon Champions. It has a Base Stat Total of 514, with its highest stat being Defense at 184. Its possible abilities are Sturdy, Ice Body, Strong Jaw. This page shows Avalugg's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures
Most-used Pokémon on Champions Hub whose typing hits Avalugg super-effectively (Fighting, Steel, Grass, Ground, Rock, Water).
Ancient Power 10% chance to raise all stats by 1 (not acc/eva). | Rock | Spc | 60 | 100% | 5 | 0 |
Aurora Veil For 5 turns, damage to allies halved. Snow only. | Ice | Sta | — | — | 20 | 0 |
Avalanche Power doubles if user is damaged by the target. | Ice | Phy | 60 | 100% | 10 | -4 |
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Blizzard 10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spc | 110 | 70% | 5 | 0 |
Body Press Uses user's Def stat as Atk in damage calculation. | Fighting | Phy | 80 | 100% | 10 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Bulldoze 100% chance lower adjacent Pkmn Speed by 1. | Ground | Phy | 60 | 100% | 20 | 0 |
Chilling Water 100% chance to lower the target's Attack by 1. | Water | Spc | 50 | 100% | 20 | 0 |
Crunch 20% chance to lower the target's Defense by 1. | Dark | Phy | 80 | 100% | 15 | 0 |
Curse Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Sta | — | — | 10 | 0 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Gyro Ball More power the slower the user than the target. | Steel | Phy | — | 100% | 5 | 0 |
Hard Press More power the more HP the target has left. | Steel | Phy | — | 100% | 10 | 0 |
Heavy Slam More power the heavier the user than the target. | Steel | Phy | — | 100% | 10 | 0 |
High Horsepower No additional effect. | Ground | Phy | 95 | 95% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Beam 10% chance to freeze the target. | Ice | Spc | 90 | 100% | 10 | 0 |
Ice Fang 10% chance to freeze. 10% chance to flinch. | Ice | Phy | 65 | 95% | 15 | 0 |
Ice Spinner Ends the effects of terrain. | Ice | Phy | 80 | 100% | 15 | 0 |
Icicle Spear Hits 2-5 times in one turn. | Ice | Phy | 25 | 100% | 30 | 0 |
Icy Wind 100% chance to lower the foe(s) Speed by 1. | Ice | Spc | 55 | 95% | 15 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | — | — | 15 | 0 |
Iron Head 20% chance to make the target flinch. | Steel | Phy | 80 | 100% | 15 | 0 |
Meteor Beam Raises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spc | 120 | 90% | 10 | 0 |
Mirror Coat If hit by special attack, returns double damage. | Psychic | Spc | — | 100% | 20 | -5 |
Mountain Gale 30% chance to make the target flinch. | Ice | Phy | 120 | 85% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rapid Spin Free user from hazards/bind/Leech Seed; +1 Spe. | Normal | Phy | 50 | 100% | 40 | 0 |
Recover Heals the user by 50% of its max HP. | Normal | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Rock Blast Hits 2-5 times in one turn. | Rock | Phy | 25 | 90% | 10 | 0 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Sandstorm For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | Rock | Sta | — | — | 5 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snowscape For 5 turns, snow falls. Ice: 1.5x Def. | Ice | Sta | — | — | 5 | 0 |
Stealth Rock Hurts foes on switch-in. Factors Rock weakness. | Rock | Sta | — | — | 20 | 0 |
Stomping Tantrum Power doubles if the user's last move failed. | Ground | Phy | 75 | 100% | 10 | 0 |
Stone Edge High critical hit ratio. | Rock | Phy | 100 | 80% | 5 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Wide Guard Protects allies from multi-target moves this turn. | Rock | Sta | — | — | 10 | +3 |