Archaludon is a Steel/Dragon-type Pokemon (Pokedex #1018) available in Pokemon Champions. It has a Base Stat Total of 600, with its highest stat being Defense at 130. Its possible abilities are Sturdy, Stamina, Stalwart. This page shows Archaludon's base stats, type matchups, top community moves, abilities, natures, items, builds, and full learnable moves list for Pokemon Champions.
Related reading: team building · type matchups · EVs & natures
Most-used Pokémon on Champions Hub whose typing hits Archaludon super-effectively (Fighting, Ground).
Usage rates across 34 public team slots
Aura Sphere This move does not check accuracy. | Fighting | Spc | 80 | — | 20 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Breaking Swipe 100% chance to lower the foe(s) Attack by 1. | Dragon | Phy | 60 | 100% | 15 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Dark Pulse 20% chance to make the target flinch. | Dark | Spc | 80 | 100% | 15 | 0 |
Double-Edge Has 33% recoil. | Normal | Phy | 120 | 100% | 15 | 0 |
Draco Meteor Lowers the user's Sp. Atk by 2. | Dragon | Spc | 130 | 90% | 5 | 0 |
Dragon Cheer Ally: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Sta | — | — | 15 | 0 |
Dragon Claw No additional effect. | Dragon | Phy | 80 | 100% | 15 | 0 |
Dragon Pulse No additional effect. | Dragon | Spc | 85 | 100% | 10 | 0 |
Dragon Tail Forces the target to switch to a random ally. | Dragon | Phy | 60 | 90% | 10 | -6 |
Earthquake Hits adjacent Pokemon. Double damage on Dig. | Ground | Phy | 100 | 100% | 10 | 0 |
Electro Shot Raises Sp. Atk by 1, hits turn 2. Rain: no charge. | Electric | Spc | 130 | 100% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Flash Cannon 10% chance to lower the target's Sp. Def by 1. | Steel | Spc | 80 | 100% | 10 | 0 |
Focus Energy Raises the user's critical hit ratio by 2. | Normal | Sta | — | — | 30 | 0 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Gyro Ball More power the slower the user than the target. | Steel | Phy | — | 100% | 5 | 0 |
Hard Press More power the more HP the target has left. | Steel | Phy | — | 100% | 10 | 0 |
Heavy Slam More power the heavier the user than the target. | Steel | Phy | — | 100% | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | — | — | 15 | 0 |
Iron Head 20% chance to make the target flinch. | Steel | Phy | 80 | 100% | 15 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Metal Burst If hit by an attack, returns 1.5x damage. | Steel | Phy | — | 100% | 10 | 0 |
Metal Sound Lowers the target's Sp. Def by 2. | Steel | Sta | — | 85% | 40 | 0 |
Meteor Beam Raises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spc | 120 | 90% | 10 | 0 |
Mirror Coat If hit by special attack, returns double damage. | Psychic | Spc | — | 100% | 20 | -5 |
Night Slash High critical hit ratio. | Dark | Phy | 70 | 100% | 20 | 0 |
Outrage Lasts 2-3 turns. Confuses the user afterwards. | Dragon | Phy | 120 | 100% | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Roar Forces the target to switch to a random ally. | Normal | Sta | — | — | 20 | -6 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Rock Tomb 100% chance to lower the target's Speed by 1. | Rock | Phy | 60 | 95% | 15 | 0 |
Scary Face Lowers the target's Speed by 2. | Normal | Sta | — | 100% | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Smack Down Removes the target's Ground immunity. | Rock | Phy | 50 | 100% | 15 | 0 |
Snarl 100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spc | 55 | 95% | 15 | 0 |
Solar Beam Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spc | 120 | 100% | 10 | 0 |
Stealth Rock Hurts foes on switch-in. Factors Rock weakness. | Rock | Sta | — | — | 20 | 0 |
Steel Beam User loses 50% max HP. | Steel | Spc | 140 | 95% | 5 | 0 |
Stone Edge High critical hit ratio. | Rock | Phy | 100 | 80% | 5 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Thunder 30% chance to paralyze. Can't miss in rain. | Electric | Spc | 110 | 70% | 10 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |