Ally Switch User and ally swap positions; using again can fail. | Psychic | Sta | — | — | 15 | +2 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Body Slam 30% chance to paralyze the target. | Normal | Phy | 85 | 100% | 15 | 0 |
Calm Mind Raises the user's Sp. Atk and Sp. Def by 1. | Psychic | Sta | — | — | 20 | 0 |
Dazzling Gleam No additional effect. Hits adjacent foes. | Fairy | Spc | 80 | 100% | 10 | 0 |
Disable For 4 turns, disables the target's last move used. | Normal | Sta | — | 100% | 20 | 0 |
Double Team Raises the user's evasiveness by 1. | Normal | Sta | — | — | 15 | 0 |
Drain Punch User recovers 50% of the damage dealt. | Fighting | Phy | 75 | 100% | 10 | 0 |
Encore Target repeats its last move for its next 3 turns. | Normal | Sta | — | 100% | 5 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Energy Ball 10% chance to lower the target's Sp. Def by 1. | Grass | Spc | 90 | 100% | 10 | 0 |
Expanding Force User on Psychic Terrain: 1.5x power, hits foes. | Psychic | Spc | 80 | 100% | 10 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Fire Punch 10% chance to burn the target. | Fire | Phy | 75 | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Blast 10% chance to lower the target's Sp. Def by 1. | Fighting | Spc | 120 | 70% | 5 | 0 |
Foul Play Uses target's Attack stat in damage calculation. | Dark | Phy | 95 | 100% | 15 | 0 |
Future Sight Hits two turns after being used. | Psychic | Spc | 120 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Guard Split Averages Defense and Sp. Def stats with target. | Psychic | Sta | — | — | 10 | 0 |
Guard Swap Swaps Defense and Sp. Def changes with target. | Psychic | Sta | — | — | 10 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Ice Punch 10% chance to freeze the target. | Ice | Phy | 75 | 100% | 15 | 0 |
Imprison No foe can use any move known by the user. | Psychic | Sta | — | — | 10 | 0 |
Iron Tail 30% chance to lower the target's Defense by 1. | Steel | Phy | 100 | 75% | 15 | 0 |
Light Screen For 5 turns, special damage to allies is halved. | Psychic | Sta | — | — | 30 | 0 |
Magic Room For 5 turns, all held items have no effect. | Psychic | Sta | — | — | 10 | 0 |
Mega Kick No additional effect. | Normal | Phy | 120 | 75% | 5 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Power Swap Swaps Attack and Sp. Atk stat stages with target. | Psychic | Sta | — | — | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psychic 10% chance to lower the target's Sp. Def by 1. | Psychic | Spc | 90 | 100% | 10 | 0 |
Psychic Terrain 5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Sta | — | — | 10 | 0 |
Psycho Cut High critical hit ratio. | Psychic | Phy | 70 | 100% | 20 | 0 |
Psyshock Damages target based on Defense, not Sp. Def. | Psychic | Spc | 80 | 100% | 10 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Recover Heals the user by 50% of its max HP. | Normal | Sta | — | — | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Role Play User replaces its Ability with the target's. | Psychic | Sta | — | — | 10 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Safeguard For 5 turns, protects user's party from status. | Normal | Sta | — | — | 25 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Skill Swap The user and the target trade Abilities. | Psychic | Sta | — | — | 10 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Speed Swap Swaps Speed stat with target. | Psychic | Sta | — | — | 10 | 0 |
Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spc | 20 | 100% | 10 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Taunt Target can't use status moves its next 3 turns. | Dark | Sta | — | 100% | 20 | 0 |
Thief If the user has no item, it steals the target's. | Dark | Phy | 60 | 100% | 25 | 0 |
Thunder Punch 10% chance to paralyze the target. | Electric | Phy | 75 | 100% | 15 | 0 |
Thunder Wave Paralyzes the target. | Electric | Sta | — | 90% | 20 | 0 |
Tri Attack 20% chance to paralyze or burn or freeze target. | Normal | Spc | 80 | 100% | 10 | 0 |
Trick User switches its held item with the target's. | Psychic | Sta | — | 100% | 10 | 0 |
Trick Room Goes last. For 5 turns, turn order is reversed. | Psychic | Sta | — | — | 5 | -7 |
Wonder Room For 5 turns, all Defense and Sp. Def stats switch. | Psychic | Sta | — | — | 10 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |