Most picked options across public teams
Aerial Ace This move does not check accuracy. | Flying | Phy | 60 | — | 20 | 0 |
Air Slash 30% chance to make the target flinch. | Flying | Spc | 75 | 95% | 15 | 0 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Block Prevents the target from switching out. | Normal | Sta | — | — | 5 | 0 |
Brick Break Destroys screens, unless the target is immune. | Fighting | Phy | 75 | 100% | 15 | 0 |
Brutal Swing No additional effect. Hits adjacent Pokemon. | Dark | Phy | 60 | 100% | 20 | 0 |
Close Combat Lowers the user's Defense and Sp. Def by 1. | Fighting | Phy | 120 | 100% | 5 | 0 |
Destiny Bond If an opponent knocks out the user, it also faints. | Ghost | Sta | — | — | 5 | 0 |
Double Hit Hits 2 times in one turn. | Normal | Phy | 35 | 90% | 10 | 0 |
Endure User survives attacks this turn with at least 1 HP. | Normal | Sta | — | — | 10 | +4 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Flash Cannon 10% chance to lower the target's Sp. Def by 1. | Steel | Spc | 80 | 100% | 10 | 0 |
Giga Impact User cannot move next turn. | Normal | Phy | 150 | 90% | 5 | 0 |
Gyro Ball More power the slower the user than the target. | Steel | Phy | — | 100% | 5 | 0 |
Head Smash Has 1/2 recoil. | Rock | Phy | 150 | 80% | 5 | 0 |
Hyper Beam User cannot move next turn. | Normal | Spc | 150 | 90% | 5 | 0 |
Iron Defense Raises the user's Defense by 2. | Steel | Sta | — | — | 15 | 0 |
Iron Head 20% chance to make the target flinch. | Steel | Phy | 80 | 100% | 15 | 0 |
King's Shield Protects from damaging attacks. Contact: -1 Atk. | Steel | Sta | — | — | 5 | +4 |
Metal Sound Lowers the target's Sp. Def by 2. | Steel | Sta | — | 85% | 40 | 0 |
Night Slash High critical hit ratio. | Dark | Phy | 70 | 100% | 20 | 0 |
Poltergeist Fails if the target has no held item. | Ghost | Phy | 110 | 90% | 5 | 0 |
Power Trick Switches user's Attack and Defense stats. | Psychic | Sta | — | — | 10 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Psycho Cut High critical hit ratio. | Psychic | Phy | 70 | 100% | 20 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Reflect For 5 turns, physical damage to allies is halved. | Psychic | Sta | — | — | 20 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Reversal More power the less HP the user has left. | Fighting | Phy | — | 100% | 15 | 0 |
Rock Slide 30% chance to make the foe(s) flinch. | Rock | Phy | 75 | 90% | 10 | 0 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Sacred Sword Ignores the target's stat stage changes. | Fighting | Phy | 90 | 100% | 15 | 0 |
Screech Lowers the target's Defense by 2. | Normal | Sta | — | 85% | 40 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shadow Claw High critical hit ratio. | Ghost | Phy | 70 | 100% | 15 | 0 |
Shadow Sneak Usually goes first. | Ghost | Phy | 40 | 100% | 30 | +1 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Solar Blade Charges turn 1. Hits turn 2. No charge in sunlight. | Grass | Phy | 125 | 100% | 10 | 0 |
Steel Beam User loses 50% max HP. | Steel | Spc | 140 | 95% | 5 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Wide Guard Protects allies from multi-target moves this turn. | Rock | Sta | — | — | 10 | +3 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |