After You The target makes its move right after the user. | Normal | Sta | — | — | 15 | 0 |
Aqua Tail No additional effect. | Water | Phy | 90 | 90% | 10 | 0 |
Assurance Power doubles if target was damaged this turn. | Dark | Phy | 60 | 100% | 10 | 0 |
Attract A target of the opposite gender gets infatuated. | Normal | Sta | — | 100% | 15 | 0 |
Baton Pass User switches, passing stat changes and more. | Normal | Sta | — | — | 40 | 0 |
Bide Waits 2 turns; deals double the damage taken. | Normal | Phy | — | — | 10 | +1 |
Bite 30% chance to make the target flinch. | Dark | Phy | 60 | 100% | 25 | 0 |
Bullet Seed Hits 2-5 times in one turn. | Grass | Phy | 25 | 100% | 30 | 0 |
Confide Lowers the target's Sp. Atk by 1. | Normal | Sta | — | — | 20 | 0 |
Covet If the user has no item, it steals the target's. | Normal | Phy | 60 | 100% | 25 | 0 |
Crunch 20% chance to lower the target's Defense by 1. | Dark | Phy | 80 | 100% | 15 | 0 |
Cut No additional effect. | Normal | Phy | 50 | 95% | 30 | 0 |
Detect Prevents moves from affecting the user this turn. | Fighting | Sta | — | — | 5 | +4 |
Dig Digs underground turn 1, strikes turn 2. | Ground | Phy | 80 | 100% | 10 | 0 |
Double Team Raises the user's evasiveness by 1. | Normal | Sta | — | — | 15 | 0 |
Endeavor Lowers the target's HP to the user's HP. | Normal | Phy | — | 100% | 5 | 0 |
Facade Power doubles if user is burn/poison/paralyzed. | Normal | Phy | 70 | 100% | 20 | 0 |
Flail More power the less HP the user has left. | Normal | Phy | — | 100% | 15 | 0 |
Fling Flings the user's item at the target. Power varies. | Dark | Phy | — | 100% | 10 | 0 |
Focus Energy Raises the user's critical hit ratio by 2. | Normal | Sta | — | — | 30 | 0 |
Foresight Fighting, Normal hit Ghost. Evasiveness ignored. | Normal | Sta | — | — | 40 | 0 |
Frustration Max 102 power at minimum Happiness. | Normal | Phy | — | 100% | 20 | 0 |
Grass Knot More power the heavier the target. | Grass | Spc | — | 100% | 20 | 0 |
Gunk Shot 30% chance to poison the target. | Poison | Phy | 120 | 80% | 5 | 0 |
Helping Hand One adjacent ally's move power is 1.5x this turn. | Normal | Sta | — | — | 20 | +5 |
Hidden Power Varies in type based on the user's IVs. | Normal | Spc | 60 | 100% | 15 | 0 |
Hyper Fang 10% chance to make the target flinch. | Normal | Phy | 80 | 90% | 15 | 0 |
Hypnosis Causes the target to fall asleep. | Psychic | Sta | — | 60% | 20 | 0 |
Iron Tail 30% chance to lower the target's Defense by 1. | Steel | Phy | 100 | 75% | 15 | 0 |
Laser Focus Until the end of the next turn, user's moves crit. | Normal | Sta | — | — | 30 | 0 |
Last Resort Fails unless each known move has been used. | Normal | Phy | 140 | 100% | 5 | 0 |
Leer Lowers the foe(s) Defense by 1. | Normal | Sta | — | 100% | 30 | 0 |
Low Kick More power the heavier the target. | Fighting | Phy | — | 100% | 20 | 0 |
Mean Look Prevents the target from switching out. | Normal | Sta | — | — | 5 | 0 |
Nasty Plot Raises the user's Sp. Atk by 2. | Dark | Sta | — | — | 20 | 0 |
Protect Prevents moves from affecting the user this turn. | Normal | Sta | — | — | 5 | +4 |
Pursuit If a foe is switching out, hits it at 2x power. | Dark | Phy | 40 | 100% | 20 | 0 |
Rain Dance For 5 turns, heavy rain powers Water moves. | Water | Sta | — | — | 5 | 0 |
Rest User sleeps 2 turns and restores HP and status. | Psychic | Sta | — | — | 5 | 0 |
Retaliate Power doubles if an ally fainted last turn. | Normal | Phy | 70 | 100% | 5 | 0 |
Return Max 102 power at maximum Happiness. | Normal | Phy | — | 100% | 20 | 0 |
Revenge Power doubles if user is damaged by the target. | Fighting | Phy | 60 | 100% | 10 | -4 |
Round Power doubles if others used Round this turn. | Normal | Spc | 60 | 100% | 15 | 0 |
Sand Attack Lowers the target's accuracy by 1. | Ground | Sta | — | 100% | 15 | 0 |
Screech Lowers the target's Defense by 2. | Normal | Sta | — | 85% | 40 | 0 |
Secret Power Effect varies with terrain. (30% paralysis chance) | Normal | Phy | 70 | 100% | 20 | 0 |
Seed Bomb No additional effect. | Grass | Phy | 80 | 100% | 15 | 0 |
Shadow Ball 20% chance to lower the target's Sp. Def by 1. | Ghost | Spc | 80 | 100% | 15 | 0 |
Shock Wave This move does not check accuracy. | Electric | Spc | 60 | — | 20 | 0 |
Slam No additional effect. | Normal | Phy | 80 | 75% | 20 | 0 |
Sleep Talk User must be asleep. Uses another known move. | Normal | Sta | — | — | 10 | 0 |
Snore User must be asleep. 30% chance to flinch target. | Normal | Spc | 50 | 100% | 15 | 0 |
Substitute User takes 1/4 its max HP to put in a substitute. | Normal | Sta | — | — | 10 | 0 |
Sunny Day For 5 turns, intense sunlight powers Fire moves. | Fire | Sta | — | — | 5 | 0 |
Super Fang Does damage equal to 1/2 target's current HP. | Normal | Phy | — | 90% | 10 | 0 |
Swagger Raises the target's Attack by 2 and confuses it. | Normal | Sta | — | 85% | 15 | 0 |
Swords Dance Raises the user's Attack by 2. | Normal | Sta | — | — | 20 | 0 |
Tackle No additional effect. | Normal | Phy | 40 | 100% | 35 | 0 |
Tearful Look Lowers the target's Attack and Sp. Atk by 1. | Normal | Sta | — | — | 20 | 0 |
Thunderbolt 10% chance to paralyze the target. | Electric | Spc | 90 | 100% | 15 | 0 |
Toxic Badly poisons the target. Poison types can't miss. | Poison | Sta | — | 90% | 10 | 0 |
Work Up Raises the user's Attack and Sp. Atk by 1. | Normal | Sta | — | — | 30 | 0 |
Zen Headbutt 20% chance to make the target flinch. | Psychic | Phy | 80 | 90% | 15 | 0 |